public FlyingPrototypeTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     ExtraModuleNames.Add("FlyingPrototype");
 }
 public SFIIEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.Add("SFII");
 }
Exemple #3
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    public SpaceShooterTemplateEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "SpaceShooterTemplate" });
    }
    public UE4_BVH_ExampleTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "UE4_BVH_Example" });
    }
Exemple #5
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 public Shadow_TaskEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "Shadow_Task" });
 }
Exemple #6
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    public ProjectCodeEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "ProjectCode" });
    }
Exemple #7
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    public HiRSEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "HiRS" });
    }
Exemple #8
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    public LostDiaryTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "LostDiary" });
    }
Exemple #9
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    public RPGGameEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "RPGGame" });
    }
Exemple #10
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    public ProjectOglowiaTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "ProjectOglowia" });
    }
Exemple #11
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 public GameProjectEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     ExtraModuleNames.Add("GameProject");
 }
Exemple #12
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    public NinjaTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "Ninja" });
    }
Exemple #13
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    public firstprojectTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "firstproject" });
    }
Exemple #14
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    public MeshTestTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "MeshTest" });
    }
Exemple #15
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 public CPP010Target(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "CPP010" });
 }
Exemple #16
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 public BeatThemUpTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.Add("BeatThemUp");
 }
 public collectorEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     ExtraModuleNames.Add("collector");
 }
 public KHAGANDOVOYEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     ExtraModuleNames.Add("KHAGANDOVOY");
 }
Exemple #19
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 public Casino_IncEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     ExtraModuleNames.Add("Casino_Inc");
 }
Exemple #20
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    public DataRepresentationEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "DataRepresentation" });
    }
Exemple #21
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 public Template_TopDownTarget(TargetInfo Target)
     : base(Target)
 {
     Type = TargetType.Game;
     ExtraModuleNames.Add("Template_TopDown");
 }
 public ProjectBreakfastTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.Add("ProjectBreakfast");
 }
Exemple #23
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 public CPPLesson02Target(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     ExtraModuleNames.Add("CPPLesson02");
 }
Exemple #24
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 public TP_BlankMonoEditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     ExtraModuleNames.Add("TP_BlankMono");
 }
Exemple #25
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    public PanzerDragonEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "PanzerDragon" });
    }
Exemple #26
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    public houdaiEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "houdai" });
    }
    public UGenericStoryGraphEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "UGenericStoryGraph" });
    }
Exemple #28
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    public UnrealStudyTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "UnrealStudy" });
    }
    public HouseEscapeEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "HouseEscape" });
    }
    public AutoGenDialoguePTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "AutoGenDialogueP" });
    }