public void Hurt(float value) { hp -= value; hpUI.SetHpPercent(hp / nowhp); hp = hp <= 0 ? 0 : hp; if (hp == 0) { agent.GetComponent <Collider>().enabled = false; var go = Instantiate(explodePrefab, transform.position, transform.rotation); Destroy(go, 1f); GetMoney.moneyAdd(gold); level.EnemyDead(); Destroy(hpUI.gameObject); Destroy(this.gameObject); } }