Example #1
0
    // Use this for initialization
    void Start()
    {
        hp    = hp * Mathf.Pow(1.2f, enemyLevel);
        nowhp = hp;
        level = FindObjectOfType <Level>();
        agent = GetComponent <NavMeshAgent>();
        speed = agent.speed * 0.4f;
        gold  = gold1 * enemyLevel;
        var go = Instantiate(hpPrefab);

        go.transform.SetParent(UILook.Instance.canvas.transform);
        hpUI = go.GetComponent <EnemyHp>();
        hpUI.Init(this.transform);
    }