// Use this for initialization void Start() { hp = hp * Mathf.Pow(1.2f, enemyLevel); nowhp = hp; level = FindObjectOfType <Level>(); agent = GetComponent <NavMeshAgent>(); speed = agent.speed * 0.4f; gold = gold1 * enemyLevel; var go = Instantiate(hpPrefab); go.transform.SetParent(UILook.Instance.canvas.transform); hpUI = go.GetComponent <EnemyHp>(); hpUI.Init(this.transform); }