private void Start() { GameObject hp = Instantiate(enemyHP, Vector3.zero, Quaternion.identity); hp.transform.SetParent(GameObject.Find("Canvas").transform); hp.transform.SetAsFirstSibling(); enemySlider = hp.GetComponent <EnemyHp>(); enemySlider.Enemy = gameObject; startingHealth += (buff * 5); enemySlider.ChangeValue(startingHealth); currentHealth = startingHealth; }