private void Start()
    {
        GameObject hp = Instantiate(enemyHP, Vector3.zero, Quaternion.identity);

        hp.transform.SetParent(GameObject.Find("Canvas").transform);
        hp.transform.SetAsFirstSibling();
        enemySlider       = hp.GetComponent <EnemyHp>();
        enemySlider.Enemy = gameObject;
        startingHealth   += (buff * 5);
        enemySlider.ChangeValue(startingHealth);
        currentHealth = startingHealth;
    }