public void Death() { if (gameObject.name == "Shaman_for_speak") { enemyHP.Speak(); } this.enabled = false; }
public void Death() { gameObject.layer = 12; if (gameObject.name == "Archer_for_speak") { enemyHP.Speak(); } this.isGame = false; }
public void Death() { gameObject.layer = 12; if (gameObject.name == "Guy_for_speak") { componentEnemyHP.Speak(); } this.enabled = false; }