示例#1
0
 public void Death()
 {
     if (gameObject.name == "Shaman_for_speak")
     {
         enemyHP.Speak();
     }
     this.enabled = false;
 }
示例#2
0
 public void Death()
 {
     gameObject.layer = 12;
     if (gameObject.name == "Archer_for_speak")
     {
         enemyHP.Speak();
     }
     this.isGame = false;
 }
示例#3
0
 public void Death()
 {
     gameObject.layer = 12;
     if (gameObject.name == "Guy_for_speak")
     {
         componentEnemyHP.Speak();
     }
     this.enabled = false;
 }