void OnTriggerStay(Collider col) { if (col.gameObject.tag == Tag.Enemy) { GameObject enemy = col.gameObject; EnemyHP hp = enemy.GetComponent <EnemyHP>(); hp.OnDamage(dps); } }
void Attack(GameObject victim) { if (victim != null) { EnemyHP hp = victim.GetComponent <EnemyHP>(); if (hp != null) { hp.OnDamage(tower.dps); } } }