public override void Read(ES2Reader reader, object c) { Nonogram data = (Nonogram)c; // Add your reader.Read calls here to read the data into the object. data.size = reader.Read<System.Int32>(); data.tiles = reader.ReadDictionary<UnityEngine.Vector2,System.Boolean>(); }
public override void Read(ES2Reader reader, object c) { Population data = (Population)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { //data.brainType = reader.Read<Population.BrainType>(); data.templateGenome = reader.Read<CritterGenome>(); data.numInputNodes = reader.Read<System.Int32>(); data.numOutputNodes = reader.Read<System.Int32>(); data.populationMaxSize = reader.Read<System.Int32>(); data.numAgents = reader.Read<System.Int32>(); data.masterAgentArray = reader.ReadArray<Agent>(); data.speciesBreedingPoolList = reader.ReadList<SpeciesBreedingPool>(); data.nextAvailableSpeciesID = reader.Read<int>(); data.trainingGenerations = reader.Read<int>(); data.nextAvailableGeneInno = reader.Read<int>(); if (fileVersion >= 1) { // new attributes } } }
public override object Read(ES2Reader reader) { SaveObject data = new SaveObject(); Read(reader, data); return(data); }
public static ES2Data LoadAll(string path) { ES2Settings settings = new ES2Settings(path); using (ES2Reader reader = ES2Reader.Create(settings)) return(reader.ReadAll()); }
public override object Read(ES2Reader reader) { AgentData data = new AgentData(); Read(reader, data); return(data); }
public override void Read(ES2Reader reader, object c) { Devdog.InventoryPro.ItemCollectionSerializationModel data = (Devdog.InventoryPro.ItemCollectionSerializationModel)c; // Add your reader.Read calls here to read the data into the object. data.items = reader.ReadArray <Devdog.InventoryPro.InventoryItemSerializationModel>(); data.currencies = reader.ReadArray <Devdog.InventoryPro.CurrencyDecoratorSerializationModel>(); }
public static Queue <T> LoadQueue <T>(string identifier) { ES2Settings newSettings = new ES2Settings(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadQueue <T>(newSettings.filenameData.tag)); }
public static void LoadList <T>(string identifier, List <T> c, ES2Settings settings) where T : class { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) reader.ReadList <T>(newSettings.filenameData.tag, c); }
public static Stack <T> LoadStack <T>(string identifier, ES2Settings settings) { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadStack <T>(newSettings.filenameData.tag)); }
public override object Read(ES2Reader reader) { Mesh mesh = new Mesh(); Read(reader, mesh); return(mesh); }
public override void Read(ES2Reader reader, object c) { MiniGameSettingsSaves data = (MiniGameSettingsSaves)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.angleSensorSensitivity = reader.Read<float>(); data.gravityStrength = reader.Read<float>(); data.groundBounce = reader.Read<float>(); data.groundFriction = reader.Read<float>(); data.groundPositionY = reader.Read<float>(); data.jointMotorForce = reader.Read<float>(); data.jointMotorSpeed = reader.Read<float>(); data.maxScoreDistance = reader.Read<float>(); data.maxTargetX = reader.Read<float>(); data.maxTargetY = reader.Read<float>(); data.maxTargetZ = reader.Read<float>(); data.minScoreDistance = reader.Read<float>(); data.minTargetX = reader.Read<float>(); data.minTargetY = reader.Read<float>(); data.minTargetZ = reader.Read<float>(); data.targetRadius = reader.Read<float>(); data.viscosityDrag = reader.Read<float>(); data.initForceMax = reader.Read<float>(); data.initForceMin = reader.Read<float>(); data.useRandomTargetPos = reader.Read<float>(); data.variableMass = reader.Read<float>(); if (fileVersion >= 1) { // new attributes } } }
public static Dictionary <TKey, TValue> LoadDictionary <TKey, TValue>(string identifier, ES2Settings settings) { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadDictionary <TKey, TValue>(newSettings.filenameData.tag)); }
public override void Read(ES2Reader reader, object c) { SavedState data = (SavedState)c; // Add your reader.Read calls here to read the data into the object. data.Level = reader.Read<System.Int32>(); data.ObstacleXPositions = reader.ReadList<System.Int32>(); data.ObstacleYPositions = reader.ReadList<System.Int32>(); data.ObstacleLevelType = reader.Read<ObstacleLibrary.LevelTypes>(); data.CardsInHand = reader.ReadList<LibraryCard>(); data.CardsInDeck = reader.ReadList<System.String>(); data.CardsInDiscard = reader.ReadList<LibraryCard>(); data.Enemies = reader.ReadList<System.String>(); data.EnemyHealths = reader.ReadList<System.Int32>(); data.EnemyXPositions = reader.ReadList<System.Int32>(); data.EnemyYPositions = reader.ReadList<System.Int32>(); data.EnemyPlays = reader.ReadList<System.Int32>(); data.PlayerPosition = reader.ReadArray<System.Int32>(); data.PlayerHealth = reader.Read<System.Int32>(); data.PlayerMoves = reader.Read<System.Int32>(); data.PlayerPlays = reader.Read<System.Int32>(); data.Dollars = reader.Read<System.Int32>(); data.BleedingTurns = reader.Read<System.Int32>(); data.SwollenTurns = reader.Read<System.Int32>(); data.HungerTurns = reader.Read<System.Int32>(); data.Goals = reader.ReadArray<Goal>(); data.TriggerList = reader.ReadList<System.String>(); data.ShopCardList1 = reader.ReadList<LibraryCard>(); data.ShopCardList2 = reader.ReadList<LibraryCard>(); data.ShopCardList3 = reader.ReadList<LibraryCard>(); data.ShopMode = reader.Read<System.Boolean>(); }
public override object Read(ES2Reader reader) { AddonTimerInput data = new AddonTimerInput(); Read(reader, data); return(data); }
public override object Read(ES2Reader reader) { Wrestler param = GetOrCreate <Wrestler>(); Read(reader, param); return(param); }
public override object Read(ES2Reader reader) { Layer data = new Layer(); Read(reader, data); return(data); }
public static byte[] LoadRaw(string identifier, ES2Settings settings) { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadRaw()); }
public override object Read(ES2Reader reader) { Company param = GetOrCreate <Company>(); Read(reader, param); return(param); }
public override void Read(ES2Reader reader, object c) { CritterJointLink data = (CritterJointLink)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.thisNodeID = reader.Read<System.Int32>(); data.parentNodeID = reader.Read<System.Int32>(); data.attachDir = reader.Read<Vector3>(); //data.thisNode = reader.Read<CritterNode>(); data.jointLimitPrimary = reader.Read<System.Single>(); data.jointLimitSecondary = reader.Read<System.Single>(); data.jointType = reader.Read<CritterJointLink.JointType>(); data.numberOfRecursions = reader.Read<System.Int32>(); data.onlyAttachToTailNode = reader.Read<System.Boolean>(); //if (data.parentNode != null) //data.parentNode = reader.Read<CritterNode>(); data.recursionForward = reader.Read<System.Single>(); data.recursionScalingFactor = reader.Read<System.Single>(); data.restAngleDir = reader.Read<Vector3>(); data.symmetryType = reader.Read<CritterJointLink.SymmetryType>(); } }
public override object Read(ES2Reader reader) { AddonPositionSensor3D data = new AddonPositionSensor3D(); Read(reader, data); return(data); }
public override object Read(ES2Reader reader) { LibraryCard data = new LibraryCard(); Read(reader, data); return(data); }
public static void LoadArray <T>(string identifier, T[] c) where T : class { ES2Settings newSettings = new ES2Settings(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) reader.ReadArray <T>(newSettings.filenameData.tag, c); }
public override object Read(ES2Reader reader) { AddonTorqueEffector1D data = new AddonTorqueEffector1D(); Read(reader, data); return(data); }
public override object Read(ES2Reader reader) { AddonEarBasic data = new AddonEarBasic(); Read(reader, data); return(data); }
public override void Read(ES2Reader reader, object c) { Transform param = (Transform)c; int settingCount = (int)reader.reader.ReadByte(); for (int i = 0; i < settingCount; i++) { switch (i) { case 0: param.localPosition = reader.Read <Vector3>(); break; case 1: param.localRotation = reader.Read <Quaternion>(); break; case 2: param.localScale = reader.Read <Vector3>(); break; case 3: param.tag = reader.reader.ReadString(); break; default: return; } } }
public override object Read(ES2Reader reader) { TownBuilder data = new TownBuilder(); Read(reader, data); return(data); }
public override object Read(ES2Reader reader) { SavedState data = new SavedState(); Read(reader, data); return(data); }
public override void Read(ES2Reader reader, object c) { SavedState data = (SavedState)c; // Add your reader.Read calls here to read the data into the object. data.Level = reader.Read <System.Int32>(); data.ObstacleXPositions = reader.ReadList <System.Int32>(); data.ObstacleYPositions = reader.ReadList <System.Int32>(); data.ObstacleLevelType = reader.Read <ObstacleLibrary.LevelTypes>(); data.CardsInHand = reader.ReadList <LibraryCard>(); data.CardsInDeck = reader.ReadList <System.String>(); data.CardsInDiscard = reader.ReadList <LibraryCard>(); data.Enemies = reader.ReadList <System.String>(); data.EnemyHealths = reader.ReadList <System.Int32>(); data.EnemyXPositions = reader.ReadList <System.Int32>(); data.EnemyYPositions = reader.ReadList <System.Int32>(); data.EnemyPlays = reader.ReadList <System.Int32>(); data.PlayerPosition = reader.ReadArray <System.Int32>(); data.PlayerHealth = reader.Read <System.Int32>(); data.PlayerMoves = reader.Read <System.Int32>(); data.PlayerPlays = reader.Read <System.Int32>(); data.Dollars = reader.Read <System.Int32>(); data.BleedingTurns = reader.Read <System.Int32>(); data.SwollenTurns = reader.Read <System.Int32>(); data.HungerTurns = reader.Read <System.Int32>(); data.Goals = reader.ReadArray <Goal>(); data.TriggerList = reader.ReadList <System.String>(); data.ShopCardList1 = reader.ReadList <LibraryCard>(); data.ShopCardList2 = reader.ReadList <LibraryCard>(); data.ShopCardList3 = reader.ReadList <LibraryCard>(); data.ShopMode = reader.Read <System.Boolean>(); }
public static System.Object LoadObject(string identifier, ES2Settings settings) { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadObject(newSettings.filenameData.tag)); }
public override object Read(ES2Reader reader) { MemoryObject data = new MemoryObject(); Read(reader, data); return(data); }
public override object Read(ES2Reader reader) { ActiveSkillProgress data = new ActiveSkillProgress(); Read(reader, data); return(data); }
public override object Read(ES2Reader reader) { TrainingModifier data = new TrainingModifier(); Read(reader, data); return(data); }
public override void Read(ES2Reader reader, object c) { ArrayWrapper data = (ArrayWrapper)c; // Add your reader.Read calls here to read the data into the object. data.array = reader.ReadArray<System.String>(); }
public override object Read(ES2Reader reader) { Sprite sprite = Sprite.Create(reader.Read <Texture2D>(), reader.Read <Rect>(), reader.Read <Vector2>(), reader.Read <float>()); sprite.name = reader.Read <string>(); return(sprite); }
public static ES2Data LoadAll(string identifier, ES2Settings settings) { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadAll()); }
public override object Read(ES2Reader reader) { AddonContactSensor data = new AddonContactSensor(); Read(reader, data); return(data); }
public override void Read(ES2Reader reader, object c) { HighScore data = (HighScore)c; // Add your reader.Read calls here to read the data into the object. data.name = reader.Read<System.String>(); data.score = reader.Read<System.Int32>(); }
public override void Read(ES2Reader reader, object c) { Int3 data = (Int3)c; // Add your reader.Read calls here to read the data into the object. data.x = reader.Read<int>(); data.y = reader.Read<int>(); data.z = reader.Read<int>(); }
public override object Read(ES2Reader reader) { Devdog.InventorySystem.Models.InventoryItemSaveLookup data = new Devdog.InventorySystem.Models.InventoryItemSaveLookup(); // Add your reader.Read calls here and return your object. data.itemID = reader.Read<System.Int32>(); data.amount = reader.Read<System.UInt32>(); return data; }
public override void Read(ES2Reader reader, object c) { AddonTimerInput data = (AddonTimerInput)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); } }
public override void Read(ES2Reader reader, object c) { SavedGame data = (SavedGame)c; // Add your reader.Read calls here to read the data into the object. data.UnlockedCards = reader.ReadList<LibraryCard>(); data.StartingDeckCards = reader.ReadList<LibraryCard>(); data.DefeatedEnemies = reader.ReadList<System.String>(); data.UnlockedGods = reader.ReadList<System.Int32>(); data.GoalHighScores = reader.ReadDictionary<System.String,System.Int32>(); data.FinishedTutorial = reader.Read<System.Boolean>(); data.NewCardsAvailable = reader.Read<System.Boolean>(); }
public override void Read(ES2Reader reader, object c) { GenomeNEAT data = (GenomeNEAT)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.nodeNEATList = reader.ReadList<GeneNodeNEAT>(); data.linkNEATList = reader.ReadList<GeneLinkNEAT>(); } }
public override void Read(ES2Reader reader, object c) { AddonContactSensor data = (AddonContactSensor)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.contactSensitivity = reader.ReadArray<System.Single>(); } }
public override void Read(ES2Reader reader, object c) { AddonThrusterEffector3D data = (AddonThrusterEffector3D)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.maxForce = reader.ReadArray<System.Single>(); } }
public override void Read(ES2Reader reader, object c) { AddonWeaponBasic data = (AddonWeaponBasic)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.strength = reader.ReadArray<float>(); } }
public override void Read(ES2Reader reader, object c) { AddonNoiseMakerBasic data = (AddonNoiseMakerBasic)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.amplitude = reader.ReadArray<System.Single>(); } }
public override object Read(ES2Reader reader) { Level data = new Level(); // Add your reader.Read calls here and return your object. data.LevelNum = reader.Read<System.Int32>(); data.LevelScene = reader.Read<System.Int32>(); data.LevelSceneNum = reader.Read<System.Int32>(); data.LevelLock = reader.Read<System.Boolean>(); data.isCurrent = reader.Read<System.Boolean>(); data.LevelTime = reader.Read<System.Single>(); data.LevelStars = reader.Read<System.Int32>(); return data; }
public override void Read(ES2Reader reader, object c) { AddonCompassSensor1D data = (AddonCompassSensor1D)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.forwardVector = reader.ReadArray<Vector3>(); } }
public override void Read(ES2Reader reader, object c) { AgentData data = (AgentData)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.rawValueTotal = reader.Read<float>(); if (fileVersion >= 1) { // new attributes } } }
public override void Read(ES2Reader reader, object c) { Goal data = (Goal)c; // Add your reader.Read calls here to read the data into the object. data.God = reader.Read<ShopControl.Gods>(); data.GodString = reader.Read<System.String>(); data.Description = reader.Read<System.String>(); data.MiniDescription = reader.Read<System.String>(); data.CurrentScore = reader.Read<System.Int32>(); data.HighScore = reader.Read<System.Int32>(); data.GoalScore = reader.ReadArray<System.Int32>(); data.DisplayScore = reader.Read<System.String>(); data.DidGoalThisTurnTracker = reader.Read<System.Boolean>(); data.HigherScoreIsGood = reader.Read<System.Boolean>(); }
public override void Read(ES2Reader reader, object c) { AddonVelocitySensor1D data = (AddonVelocitySensor1D)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.forwardVector = reader.ReadArray<Vector3>(); data.relative = reader.ReadArray<System.Boolean>(); data.sensitivity = reader.ReadArray<System.Single>(); } }
public override void Read(ES2Reader reader, object c) { AddonOscillatorInput data = (AddonOscillatorInput)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.critterNodeID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); data.frequency = reader.ReadArray<System.Single>(); data.amplitude = reader.ReadArray<System.Single>(); data.offset = reader.ReadArray<System.Single>(); } }
public override void Read(ES2Reader reader, object c) { TrialData data = (TrialData)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.fitnessComponentDataArray = reader.ReadArray<FitnessComponentData>(); data.totalSumOfWeights = reader.Read<float>(); if (fileVersion >= 1) { // new attributes } } }
public override void Read(ES2Reader reader, object c) { GeneNodeNEAT data = (GeneNodeNEAT)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.activationFunction = reader.Read<TransferFunctions.TransferFunction>(); data.id = reader.Read<int>(); data.nodeType = reader.Read<GeneNodeNEAT.GeneNodeType>(); data.sourceAddonInno = reader.Read<int>(); data.sourceAddonRecursionNum = reader.Read<int>(); data.sourceAddonChannelNum = reader.Read<int>(); } }
public override void Read(ES2Reader reader, object c) { GeneLinkNEAT data = (GeneLinkNEAT)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.enabled = reader.Read<bool>(); data.fromNodeID = reader.Read<Int3>(); data.innov = reader.Read<int>(); data.toNodeID = reader.Read<Int3>(); data.weight = reader.Read<float>(); data.birthGen = reader.Read<int>(); } }
public override void Read(ES2Reader reader, object c) { TrainingModifier data = (TrainingModifier)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.adoptionRate = reader.Read<float>(); data.beginMaxAngle = reader.Read<float>(); data.beginMaxDistance = reader.Read<float>(); data.beginMaxTime = reader.Read<float>(); data.beginMinAngle = reader.Read<float>(); data.beginMinDistance = reader.Read<float>(); data.beginMinTime = reader.Read<float>(); data.decayEffectOverDuration = reader.Read<bool>(); data.duration = reader.Read<int>(); data.endMaxAngle = reader.Read<float>(); data.endMaxDistance = reader.Read<float>(); data.endMaxTime = reader.Read<float>(); data.endMinAngle = reader.Read<float>(); data.endMinDistance = reader.Read<float>(); data.endMinTime = reader.Read<float>(); data.forward = reader.Read<bool>(); data.horizontal = reader.Read<bool>(); data.largeBrainPenalty = reader.Read<float>(); data.largeSpeciesPenalty = reader.Read<float>(); data.linksPerNode = reader.Read<float>(); data.liveForever = reader.Read<bool>(); data.minMultiplier = reader.Read<float>(); data.modifierType = reader.Read<TrainingModifier.TrainingModifierType>(); data.nodesPerLink = reader.Read<float>(); data.numRounds = reader.Read<int>(); data.removeLinkChance = reader.Read<float>(); data.removeNodeChance = reader.Read<float>(); data.speciesSimilarityThreshold = reader.Read<float>(); data.startGen = reader.Read<int>(); data.vertical = reader.Read<bool>(); if (fileVersion >= 1) { // new attributes } } }
public override void Read(ES2Reader reader, object c) { CritterNode data = (CritterNode)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { //data.attachedJointLinkList = reader.ReadList<CritterJointLink>(); //if (data.jointLink != null) data.attachedChildNodesIdList = reader.ReadList<System.Int32>(); data.jointLink = reader.Read<CritterJointLink>(); data.dimensions = reader.Read<Vector3>(); data.ID = reader.Read<System.Int32>(); data.innov = reader.Read<System.Int32>(); } }
public override void Read(ES2Reader reader, object c) { SpeciesBreedingPool data = (SpeciesBreedingPool)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.agentList = reader.ReadList<Agent>(); data.nextAgentIndex = reader.Read<int>(); data.speciesID = reader.Read<int>(); data.templateGenome = reader.Read<GenomeNEAT>(); if (fileVersion >= 1) { // new attributes } } }
public override void Read(ES2Reader reader, object c) { FitnessComponentData data = (FitnessComponentData)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.agentDataArray = reader.ReadArray<AgentData>(); data.highestScore = reader.Read<float>(); data.lowestScore = reader.Read<float>(); data.totalRawScore = reader.Read<float>(); if (fileVersion >= 1) { // new attributes } } }
public override void Read(ES2Reader reader, object c) { CritterGenome data = (CritterGenome)c; // Add your reader.Read calls here to read the data into the object. // Read the version number. int fileVersion = reader.Read<int>(); // VERSION 0: if (fileVersion >= 0) { data.CritterNodeList = reader.ReadList<CritterNode>(); data.savedNextNodeInno = reader.Read<int>(); data.savedNextAddonInno = reader.Read<int>(); data.addonPhysicalAttributesList = reader.ReadList<AddonPhysicalAttributes>(); data.addonJointAngleSensorList = reader.ReadList<AddonJointAngleSensor>(); data.addonContactSensorList = reader.ReadList<AddonContactSensor>(); data.addonRaycastSensorList = reader.ReadList<AddonRaycastSensor>(); data.addonCompassSensor1DList = reader.ReadList<AddonCompassSensor1D>(); data.addonCompassSensor3DList = reader.ReadList<AddonCompassSensor3D>(); data.addonPositionSensor1DList = reader.ReadList<AddonPositionSensor1D>(); data.addonPositionSensor3DList = reader.ReadList<AddonPositionSensor3D>(); data.addonRotationSensor1DList = reader.ReadList<AddonRotationSensor1D>(); data.addonRotationSensor3DList = reader.ReadList<AddonRotationSensor3D>(); data.addonVelocitySensor1DList = reader.ReadList<AddonVelocitySensor1D>(); data.addonVelocitySensor3DList = reader.ReadList<AddonVelocitySensor3D>(); data.addonAltimeterList = reader.ReadList<AddonAltimeter>(); data.addonEarBasicList = reader.ReadList<AddonEarBasic>(); data.addonGravitySensorList = reader.ReadList<AddonGravitySensor>(); data.addonOscillatorInputList = reader.ReadList<AddonOscillatorInput>(); data.addonValueInputList = reader.ReadList<AddonValueInput>(); data.addonTimerInputList = reader.ReadList<AddonTimerInput>(); data.addonJointMotorList = reader.ReadList<AddonJointMotor>(); data.addonThrusterEffector1DList = reader.ReadList<AddonThrusterEffector1D>(); data.addonThrusterEffector3DList = reader.ReadList<AddonThrusterEffector3D>(); data.addonTorqueEffector1DList = reader.ReadList<AddonTorqueEffector1D>(); data.addonTorqueEffector3DList = reader.ReadList<AddonTorqueEffector3D>(); data.addonMouthBasicList = reader.ReadList<AddonMouthBasic>(); data.addonNoiseMakerBasicList = reader.ReadList<AddonNoiseMakerBasic>(); data.addonStickyList = reader.ReadList<AddonSticky>(); data.addonWeaponBasicList = reader.ReadList<AddonWeaponBasic>(); } }