public static byte[] LoadRaw(string identifier, ES2Settings settings) { ES2Settings newSettings = settings.Clone(identifier); using (ES2Reader reader = ES2Reader.Create(newSettings)) return(reader.ReadRaw()); }
public static Texture2D LoadImage(string path) { if (Application.platform == RuntimePlatform.WebGLPlayer) { Debug.LogError("Easy Save 2 Error: You cannot use LoadImage with WebGL"); } ES2Settings settings = new ES2Settings(path); if (!settings.IsImageFile) { Debug.LogError("ES2.LoadImage can only be used to load JPG and PNG files.\nThe exception thrown is as follows:\n"); } using (ES2Reader reader = ES2Reader.Create(settings)) return(LoadImage(reader.ReadRaw())); }