Inheritance: MonoBehaviour
Example #1
0
    // Use this for initialization
    void Start()
    {
        objs       = new GameObject[10];
        healths    = new HPController[10];
        distance   = new float[10];
        controller = game_control.GetComponent <Game_controller> ();
        prestate   = controller.State;
        clear();
        can_bomb = true;

        objs[0] = GameObject.Find("player1");
        objs[1] = GameObject.Find("player2");
        objs[2] = GameObject.Find("player3");
        objs[3] = GameObject.Find("player4");
        objs[4] = GameObject.Find("player5");
        objs[5] = GameObject.Find("enemy1");
        objs[6] = GameObject.Find("enemy2");
        objs[7] = GameObject.Find("enemy3");
        objs[8] = GameObject.Find("enemy4");
        objs[9] = GameObject.Find("enemy5");

        for (int i = 0; i < 10; i++)
        {
            healths[i] = objs[i].GetComponent <HPController>();
        }
    }
Example #2
0
 void Start()
 {
     controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <Game_controller>();
     people     = GameObject.FindGameObjectWithTag("GameController").GetComponent <People>();
     weapons    = GameObject.FindGameObjectWithTag("GameController").GetComponent <Weapon>();
     control    = GameObject.FindGameObjectWithTag("GameController").GetComponent <Control>();
     peoples    = people.GetPeople();
     state      = player_state.begin;
 }
Example #3
0
    private void Start()
    {
        audit = gameObject.GetComponent <AudioSource>();
        GameObject contr = GameObject.Find("Game_logick");

        if (contr != null)
        {
            controller = contr.GetComponent <Game_controller>();
        }
    }
 // Use this for initialization
 void Awake()                                                        //called before start
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
Example #5
0
    // Use this for initialization
    void Start()
    {
        controler = GameObject.FindGameObjectWithTag("GameController").GetComponent <Game_controller> ();
//		Debug.Log (mini_map.transform.position);
        screen_width  = Screen.width;
        screen_height = Screen.height;
        map_width     = mini_map.transform.position.x * 2;
        map_height    = (screen_height - mini_map.transform.position.y) * 2;
        frame_height  = map_height * 8.0f / 14.0f;
        frame_weight  = map_width / 2.0f;
    }
Example #6
0
    // Use this for initialization

    void Start()
    {
        GameObject G = GameObject.FindWithTag("GameController");

        if (G != null)
        {
            gc = G.GetComponent <Game_controller> ();
        }
        if (gc == null)
        {
        }
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     controller      = GameObject.FindGameObjectWithTag("GameController").GetComponent <Game_controller>();
     people          = GameObject.FindGameObjectWithTag("GameController").GetComponent <People>();
     supply          = GameObject.FindGameObjectWithTag("GameSupply").GetComponent <Supply>();
     weapons         = GameObject.FindGameObjectWithTag("GameController").GetComponent <Weapon>();
     peoples         = people.GetPeople();
     weapon_value[0] = 6;  //small
     weapon_value[1] = 10; //big
     weapon_value[2] = 5;  //time
     weapon_value[3] = 4;  //move
     weapon_value[4] = 4;  //bird
     weapon_value[5] = 3;  //cannon
     for (int i = 0; i < 6; i++)
     {
         weapon_value_now[i] = 0;
     }
     for (int i = 0; i < 6; i++)
     {
         value[i] = 0.0f;
     }
 }
Example #8
0
 // Use this for initialization
 void Start()
 {
     controller           = GameObject.FindGameObjectWithTag("GameController").GetComponent <Game_controller>();
     SupplyPlaneRigidbody = gameObject.GetComponent <Rigidbody2D>();
     SupplyPlane.SetActive(false);
 }
 // Use this for initialization
 void Start()
 {
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <Game_controller> ();
     text           = this.GetComponent <TextMesh>().text;
 }
Example #10
0
 public void setGameControllerReference(Game_controller controller)
 {
     gameController = controller;
 }
 void Awake()
 {
     _instance = this;
 }
 // Use this for initialization
 void Start()
 {
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <Game_controller> ();
 }