Example #1
0
 void AssignEnemySpawnPointsToRooms()
 {
     foreach (Transform child in transform)
     {
         EnemySpawnPoint sp = child.GetComponent <EnemySpawnPoint>();
         if (sp != null)
         {
             DungeonRoom dr = DungeonRoom.GetRoomForPosition(sp.transform.position);
             if (dr == null)
             {
                 //print(" sp -> " + sp.name + ": " + sp.transform.position.x + ", " + sp.transform.position.z);
                 continue;
             }
             dr.AddEnemySpawnPoint(sp);
         }
     }
 }