void AssignEnemySpawnPointsToRooms() { foreach (Transform child in transform) { EnemySpawnPoint sp = child.GetComponent <EnemySpawnPoint>(); if (sp != null) { DungeonRoom dr = DungeonRoom.GetRoomForPosition(sp.transform.position); if (dr == null) { //print(" sp -> " + sp.name + ": " + sp.transform.position.x + ", " + sp.transform.position.z); continue; } dr.AddEnemySpawnPoint(sp); } } }