Example #1
0
    void ActivateLightsInDungeonRoom()
    {
        DungeonRoom dr = CommonObjects.Player_C.GetOccupiedDungeonRoom();

        if (dr != null && !dr.IsNpcRoom)
        {
            dr.ActivateTorchLights();
        }
    }
Example #2
0
    void InitLighting(DungeonRoom dr)
    {
        // Torches
        if (centralLighting)
        {
            dr.torchLight_A.transform.parent.SetLocalZ(0);
            dr.torchLight_A.transform.parent.SetLocalY(5);
            dr.torchLight_B.transform.parent.SetLocalY(5);
            dr.torchLight_B.transform.parent.SetLocalZ(0);
        }

        dr.TorchColor = torchColor;
        dr.TorchRange = torchRange;
        dr.ActivateTorchLights(dr.Info.isLit);
    }