Example #1
0
        public override void OnDeath()
        {
            Roomates = new MudCharacter[0];
            NotifyPlayer("****You have died and will be sent back to the begining****");
            DungeonRoom r = Dungeon.GetRoom(Dungeon.StartingRoom);

            HitPoints = MaxHitPoints;
            r.AddCharacter(this);
        }