public override void OnDeath() { Roomates = new MudCharacter[0]; NotifyPlayer("****You have died and will be sent back to the begining****"); DungeonRoom r = Dungeon.GetRoom(Dungeon.StartingRoom); HitPoints = MaxHitPoints; r.AddCharacter(this); }
public override void OnDeath() { Roomates = new MudCharacter[0]; NotifyPlayer("****You have died and will be sent back to the begining****"); DungeonRoom r = Dungeon.GetRoom(Dungeon.StartingRoom); HitPoints = MaxHitPoints; r.AddCharacter(this); }