public void UnpauseGun() { isPaused = false; DOTween.Play(PlayerBullet.PLAYER_BULLET_DOTWEEN_ID); _speedUpBonusStopSequence.Play(); _fireBulletSequence.Play(); }
public override void OnEnter() { int numberOfTweensPlayed = 0; switch (tweenIdType) { case Doozy.PlayMaker.Actions.TweenId.UseString: if (string.IsNullOrEmpty(stringAsId.Value) == false) { numberOfTweensPlayed = DOTween.Play(stringAsId.Value); } break; case Doozy.PlayMaker.Actions.TweenId.UseTag: if (string.IsNullOrEmpty(tagAsId.Value) == false) { numberOfTweensPlayed = DOTween.Play(tagAsId.Value); } break; case Doozy.PlayMaker.Actions.TweenId.UseGameObject: if (gameObjectAsId.Value != null) { numberOfTweensPlayed = DOTween.Play(gameObjectAsId.Value); } break; } if (debugThis.Value) { State.Debug("DOTween Control Methods Play By Id - Played " + numberOfTweensPlayed + " tweens"); } Finish(); }
void OnNextPlayerTurn() { DOTween.Play("playerTurn"); handTurn = 0; if (activeImage) { activeImage.transform.localScale = new Vector3(1f, 1f, 1f); } for (int i = 0; i < playersImages.Count; i++) { if (i != turn) { playersImages[i].color = disabledColor; } else { activeImage = playersImages[i]; activeImage.color = activeColor; } } turn = (turn + 1) % maxPlayers; }
public override void DoCollised() { if (_touched == true) { return; } _touched = true; switch (_subtype) { case Subtype_AwardLife: GameMap.instance.ChangeLife(1); break; case Subtype_AwardStar: ActorController.instance.SetMagnet(); break; } DOTween.Play(SptMain.transform.DOMoveY(transform.position.y + 2.5f, 1.0f).SetEase(Ease.InOutBack)); DOTween.Play(SptMain.DOFade(0, 1.5f).OnComplete(() => { GameMap.instance.RemoveActiveElement(this); GameObject.Destroy(gameObject); })); }
public override void DoFixedUpdate() { _timer -= Time.fixedDeltaTime; if (_timer < 0) { switch (_status) { case Status_Safe: DOTween.Play(SptSpark.transform.DOLocalMoveY(1.9f, 0.2f).OnComplete(() => { _status = Status_Kill; })); _timer = _showDuration; break; case Status_Kill: DOTween.Play(SptSpark.transform.DOLocalMoveY(-0.1f, 0.2f)); _status = Status_Safe; _timer = _hideDuration; break; case Status_Delay: _status = Status_Safe; _timer = _hideDuration; break; } } }
public void RunAnimation(string inAnimName) { if (inAnimName == "rotate") { DOTween.Play("NameRot"); } }
public void OnNextCutscene() { if (!nextSceneUI.activeSelf) { StopCoroutine("Cor_CutsceneTypewrite"); nextSceneUI.SetActive(true); cutsceneText.text = nowText; return; } if (cutsceneList.Length <= cutsceneCount) { DOTween.Play("Transition_IN"); return; } cutsceneImage.sprite = cutsceneList[cutsceneCount].image; nextSceneUI.SetActive(false); cutsceneText.text = String.Empty; StopAllCoroutines(); StartCoroutine("Cor_CutsceneTypewrite"); cutsceneCount++; }
private void Start() { DOTween.Play(Des()); GameObject[] mineInit = GameObject.FindGameObjectsWithTag("mine"); foreach (var mine in mineInit) { if (mine.GetComponent <RoyMine>().canYouGetMyColor) { enemieColor = mine.GetComponent <RoyMine>().enemieColor; Destroy(mine); break; } } GameObject[] Roy = GameObject.FindGameObjectsWithTag("Player"); foreach (var r in Roy) { if (r.GetComponent <Player.Roy>() != null) { if (r.GetComponent <Player.Roy>().enabled == true && r.GetComponent <Player.Roy>().hasInstantiateAMine) { owner = r; r.GetComponent <Player.Roy>().hasInstantiateAMine = false; break; } } } colorBub = "OrangeBubble"; PhotonNetwork.Instantiate(colorBub, this.transform.position, Quaternion.identity, 0); }
public override void OnEnter() { int numberOfTweensPlayed = 0; switch (tweenIdType) { case DOTweenActionsEnums.TweenId.UseString: if (string.IsNullOrEmpty(stringAsId.Value) == false) { numberOfTweensPlayed = DOTween.Play(stringAsId.Value); } break; case DOTweenActionsEnums.TweenId.UseTag: if (string.IsNullOrEmpty(tagAsId.Value) == false) { numberOfTweensPlayed = DOTween.Play(tagAsId.Value); } break; case DOTweenActionsEnums.TweenId.UseGameObject: if (gameObjectAsId.Value != null) { numberOfTweensPlayed = DOTween.Play(gameObjectAsId.Value); } break; } if (debugThis.Value) { Debug.Log("GameObject [" + State.Fsm.GameObjectName + "] FSM [" + State.Fsm.Name + "] State [" + State.Name + "] - DOTween Control Methods Play By Id - SUCCESS! - Played " + numberOfTweensPlayed + " tweens"); } Finish(); }
IEnumerator LerpBlur(float waittime) { if (!Blurred && BlurringNow == false) { BlurringNow = true; DOTween.Pause("CirclingSpheres"); DOTween.Pause("RotatingCamera"); DOTween.Pause("HoveringPlayerModel"); Sequence Blurring = DOTween.Sequence(); Blurring.Append(DOTween.To(() => PPController.depthOfField.focusDistance, x => PPController.depthOfField.focusDistance = x, 0.1f, 0.5f)); Blurring.Join(Camera.main.transform.DOLocalMove(new Vector3(3, 5, -3), 0.5f)); Blurring.Join(Camera.main.transform.DOLocalRotate(new Vector3(30, -45, -30), 0.5f)); Blurred = true; } else if (Blurred && BlurringNow == false) { BlurringNow = true; DOTween.Play("CirclingSpheres"); DOTween.Play("HoveringPlayerModel"); DOTween.Play("RotatingCamera"); Sequence ReverseBlurring = DOTween.Sequence(); ReverseBlurring.Append(DOTween.To(() => PPController.depthOfField.focusDistance, x => PPController.depthOfField.focusDistance = x, 10, 0.3f)); ReverseBlurring.Join(Camera.main.transform.DOLocalMove(MainCameraBasePosition, 0.5f)); ReverseBlurring.Join(Camera.main.transform.DOLocalRotate(new Vector3(10, 0, 0), 0.5f)); Blurred = false; } yield return(new WaitForSeconds(waittime)); BlurringNow = false; }
public virtual void ResumeMotion(HorizontalGate target) { if (MotionTweenId != string.Empty) { DOTween.Play(GetIdForGate(MotionTweenId, target)); } }
public void OnBattleRestart() { if (_tweenId == "0" + _team_data._data_code) { _map_move = true; } DOTween.Play(_tweenId); }
public void Cosechar() { pS.Play(); nabos.text = (int.Parse(nabos.text) + 1).ToString(); gameObject.transform.transform.localScale = (new Vector3(0.001f, 0.001f, 0.01f)); gameObject.transform.DOScale(new Vector3(120f, 120f, 120f), 15.0f).OnComplete(() => ChangeState()); DOTween.Play(gameObject); }
public void OnBattleRestart() { if (_tweenId == "0MoveEnemy") { _map_move = true; } DOTween.Play(_tweenId); }
void CmdRestoreMovement() { BL_Active = true; DOTween.Play(gameObject.name); GetComponent <Renderer>().material = Mat_Original; RpcRestoreMovement(); }
private void tp(bool offset) { isShadow = false; sphere.SetActive(false); DOTween.Play(Teleportseq(offset)); }
// Use this for initialization void Start() { StartCoroutine(WaitTillGameBegins()); GlobalVariables.Instance.OnPause += () => DOTween.Pause("DeathRay"); GlobalVariables.Instance.OnResume += () => DOTween.Play("DeathRay"); SetupColliders(); }
Sequence Launch() { Sequence s = DOTween.Sequence(); s.Append(transform.DOLocalMove(new Vector3(0, 0, 0), 1.5f)); //move to end of the cannon s.Append(DOTween.To(() => launch, x => launch = x, 0.5f, 3f)); //change the speed s.OnComplete(() => { DOTween.Play(Land()); }); return(s); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { DOTween.Play(Space); DOTween.Play(TitleImage); DOTween.Play(PlayScreen); } }
Sequence Launch(float time) { Sequence s = DOTween.Sequence(); s.Append(transform.DOLocalMove(pos1, time)); s.Append(transform.DOLocalMove(pos2, time)); s.OnComplete(() => { DOTween.Play(Launch(time)); }); return(s); }
public void OnClickChangeColor(Image image) { Sequence sequence = DOTween.Sequence(); Circle.gameObject.SetActive(true); Circle.color = image.color; Circle.transform.localScale = Vector3.one; sequence.Append(Circle.transform.DOScale(Vector3.one * 3000, 0.5f)); StartCoroutine(ChangeColor(image)); DOTween.Play(sequence); }
private void Cap1() { //shield Shield.SetActive(!Shield.activeSelf); shield = !shield; skin.SetActive(shield); Vector3 pos = new Vector3(0, 0, 0); pos = shield ? cam2 : cam1; DOTween.Play(Moving(pos)); }
public void ChangeScene(int id, float timeWait = 1f) { if (id > SceneManager.sceneCount) { LogSystem.LogError("SCENE LOAD OUT OF BOUND"); } Services.Find(out FadeInFadeOut fadeInFadeOut); DOTween.Play(fadeInFadeOut.FadeIn(timeWait).OnComplete(() => SceneManager.LoadScene(id))); }
IEnumerator delayedShowRadar(float delay) { //Wait for the time defined at the delay parameter yield return(new WaitForSeconds(delay)); DOTween.Play("SatSearchBarShow"); //Stop this coroutine yield break; //StopCoroutine("delayedShowRadar"); }
void OnRotate() { var tween = this.transform .DORotate( new Vector3(0f, 0f, -360f), this.rotateDuration, RotateMode.FastBeyond360) .OnComplete(() => this.OnRotateComplete()); DOTween.Play(tween); }
/// <summary> /// Pause the enemies. /// </summary> /// <param name="pause"></param> public void TogglePause(bool pause) { if (pause) { DOTween.Pause(this); } else { DOTween.Play(this); } }
/// <summary> /// Play ball animation /// </summary> /// <param name="pos"></param> public void PlayAnimation(Vector2 pos) { transform.localPosition = pos; // get random animation duration var duration = Random.Range(2f, 5f); // init move animation var move = transform.DOMoveY(Mathf.Abs(pos.y), duration).SetEase(Ease.Linear); // on complete call on miss ball move.onComplete += () => { OnMissBall?.Invoke(); }; DOTween.Play(transform); }
public override void HitBottom(bool hitForward) { if (_isBroken == true) { return; } _isBroken = true; DOTween.Play(SptMain.DOFade(0, 0.3f)); DOTween.Play(SptMain.transform.DOMoveY(SptMain.transform.position.y + 0.5f, 0.3f)); }
void Update() { if ((_camera.position.y + _deltaYTop) > _blocks.Count * _heightBlock) { var sprite = AddBlock(_blocks.Count).GetComponent <SpriteRenderer>(); sprite.color = new Color(1f, 1f, 1f, 0f); DOTween.Play(sprite.DOFade(1, _duration)); if (_blocks.Count - levels > 0) { DeleteBlock(_blocks.Count - levels); } } }
private void M2() { if (cam.fieldOfView == 60) { DOTween.Play(ZoomIN()); isZooming = true; } else if (cam.fieldOfView == 30) { DOTween.Play(ZoomOUT()); isZooming = true; } }