private void Start() { _dataStats = GetComponent <HistogramData>(); if (_plotArea == null) { Debug.LogError("Plot area image object must be assigned"); return; } _plotAreaRect = _plotArea.GetComponent <RectTransform>(); _rect = GetComponent <RectTransform>(); _plotWidth = _rect.sizeDelta.x - Mathf.Abs(_plotAreaRect.offsetMin.x) - Mathf.Abs(_plotAreaRect.offsetMax.x); _plotHeight = _rect.sizeDelta.y - Mathf.Abs(_plotAreaRect.offsetMin.y) - Mathf.Abs(_plotAreaRect.offsetMax.y); CreatePlotElementParents(); CreateEmptyBars(); // precisions _yAxisPrecision = 5; _xAxisPrecision = 2f; CreateAxisTicks(); UpdateData(); // PERHAPS THIS SHOULD BE SOMEWHERE ELSE DOTween.SetTweensCapacity(500, 50); }
public void Generate() { DOTween.SetTweensCapacity(500, 50); if (Storage.AmountPlayed < 5) { if (Settings.GameType == 1) { GenerateRandom(); } else { float time = Storage.AmountPlayed; var ballHigh = AllSettings.StartPosition.Evaluate(time); var p = Instantiate(levelsPrefab[Storage.AmountPlayed]); var walls = p.GetComponentsInChildren <SpawnWallBalls>(); foreach (var wall in walls) { wall.Size += Random.Range(0, 0.3f); } MainBall.transform.position = StartBall.transform.position + Vector3.up * (ballHigh) + Vector3.up * 10f; } } else { GenerateRandom(); } }
public void Init() { DOTween.Init(true, true, LogBehaviour.Default); DOTween.SetTweensCapacity(205, 5); DOTween.defaultEaseType = Ease.Linear; DOTween.defaultAutoKill = true; }
void Start() { Time.maximumDeltaTime = 0.02f; DOTween.Init(true, true, LogBehaviour.Verbose); DOTween.SetTweensCapacity(1000, 1000); StartCoroutine(CoTest()); }
public void StartSetUI() { if (volume != null) { colorAdj.active = volume.profile.TryGet <ColorAdjustments>(out colorAdj); } energyBar.maxValue = _GAME.maxEnergy; energyBar.minValue = 0f; oriFontSize = CollectingHint.fontSize; CloseAllPanels(); DisableSoulIcons(); DisableKeyItems(); hintsPanel.GetComponent <CanvasGroup>().alpha = 1; SetHintPanel(); abilityMask.SetActive(false); scytheMasks.SetActive(false); DOTween.SetTweensCapacity(2000, 100); brightnessSlider.minValue = -1; brightnessSlider.maxValue = 1f; musicSlider.minValue = 0; musicSlider.maxValue = 5; soundFXSlider.minValue = 0; soundFXSlider.maxValue = 5; }
private void Start() { _ui.deadPanel.gameObject.SetActive(false); audioSource = GetComponent <AudioSource>(); audioSource.Play(); DOTween.SetTweensCapacity(5000, 50); _camera = Camera.main; _rand = new System.Random(); ObjectPool.Pool.Initialize(); _gameState = GameState.Moving; _floorsPos = new Transform[_maxFloorsOnScene]; GameObject temp; for (int i = 0; i < _maxFloorsOnScene; i++) { temp = new GameObject(); temp.transform.position = _floorStartPos.position; _floorsPos[i] = temp.transform; } for (int i = 1; i < _floorsPos.Length; i++) { _floorsPos[i].Translate(Vector3.up * _distanceBetweenPlatforms * i); } CreatePlatforms(); SetPlatforms(); _ui.CloseEnemyUI(); //InvokeRepeating("MovePlatforms", 0.0f, 3f); }
// Start is called before the first frame update void Start() { DOTween.SetTweensCapacity(2000, 100); // gameObject = GetComponent<Transform>(); trans = GetComponent <Transform>(); seq = DOTween.Sequence(); }
private void Start() { mainMenu = GameObject.Find("MainMenu").transform; title = mainMenu.Find("Title").GetComponent <Text>(); start = mainMenu.Find("Start").GetComponent <Text>(); DOTween.SetTweensCapacity(500, 500); start.DOFade(0.2f, 3).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.InOutSine); }
void Start() { DOTween.SetTweensCapacity(200, 125); cloudsDefaultPosX = clouds.Select(sr => sr.transform.localPosition.x).ToArray(); seqs = new Sequence[clouds.Length]; endSeqs = new Sequence[clouds.Length]; }
private void Start() { BorderBlock.gridPref = gridPref; BorderBlock.ground = ground; BorderBlock.GetSingleton().GridStart(0); DOTween.SetTweensCapacity(1250, 50); }
private void Awake() { DOTween.SetTweensCapacity(500, 500); //gameState = State.Welcome; //gameStatePrev = State.Cutscenes; _fsm = new FSM <Intro>(this); }
// Start is called before the first frame update void Start() { DOTween.SetTweensCapacity(20000, 50); gameState = GameState.menu; _instance = this; mentalDisplay = flowchart.GetIntegerVariable("mental"); affinityDisplay = flowchart.GetIntegerVariable("affinity"); }
void Start() { Person.GetComponent <PersonEng>().enabled = false; Transform = ButtonYes.GetComponent <RectTransform>(); DOTween.SetTweensCapacity(500, 50); WaitWindow(true); show = false; Ad(); }
void Start() { DOTween.Init(recycleAllByDefault: true, useSafeMode: true, logBehaviour: LogBehaviour.Default); DOTween.SetTweensCapacity(500, 10); Cursor.visible = true; musicFadeIn.DOFade(0f, 2f).From().SetDelay(1f); }
private void Start() { DOTween.SetTweensCapacity(500, 50); rb = GetComponent <Rigidbody2D>(); lRend1 = Instantiate(lineRendererPrefabs); lRend1.SetActive(false); lRend2 = Instantiate(lineRendererPrefabs); lRend2.SetActive(false); }
// Start is called before the first frame update void Start() { AudioController.PlayBGM(GameVariables.ACTIVE_LEVEL.levelName.Contains("Boss") ? "Boss" : "Reguler_Level", PlayType.AUTO); DOTween.SetTweensCapacity(200, maxSequenceTween); Instance = this; DOTween.KillAll(); GameVariables.REWIND = false; GameVariables.FREEZE = true; TransitionManager.Instance.FadeOut(Startgame); }
void Start() { DOTween.SetTweensCapacity(600, 600); gameStates = GameStates.Start; playerDir = PlayerDir.Straight; playerSpecial = playerObj.GetComponent <PlayerSpecial>(); playerRb = playerObj.GetComponent <Rigidbody>(); camHolder.GetComponent <CameraFollow>().enabled = true; UIManager.Instance.distanceChecker.gameObject.SetActive(true); }
void Awake() { DOTween. SetTweensCapacity(tweenersCapacity: 500, sequencesCapacity: 50); PlayerCount = TitleToGameDataSender.PlayerCount; for (var i = 1; i <= PlayerCount; i++) { Players.Add(PlayerFactory.Create(i)); } }
private void Awake() { if (_instance != null) { Destroy(gameObject); return; } DOTween.SetTweensCapacity(500, 50); _instance = this; DontDestroyOnLoad(gameObject); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player"); navmeshAgent = GetComponent <NavMeshAgent>(); navmeshAgent.speed = 10f; navmeshAgent.enabled = true; DOTween.SetTweensCapacity(500, 50); gameObject.transform.DOLocalRotate(new Vector3(0f, 180f, 0f), 5f, RotateMode.Fast); StartCoroutine(MoveToPlayer(2f)); }
override protected void Awake() { base.Awake(); //general DOTween.Init(recycleAllByDefault: false, useSafeMode: false, logBehaviour: LogBehaviour.ErrorsOnly); DOTween.showUnityEditorReport = true; //default false DOTween.timeScale = 1f; DOTween.SetTweensCapacity(200, 50); //applied to newly DOTween.defaultAutoPlay = AutoPlay.None; DOTween.defaultEaseType = Ease.Linear; }
void Setup() { switch (logError) { case ControlsSelect.Default: DOTween.logBehaviour = LogBehaviour.Default; break; case ControlsSelect.Verbose: DOTween.logBehaviour = LogBehaviour.Verbose; break; case ControlsSelect.ErrorsOnly: DOTween.logBehaviour = LogBehaviour.ErrorsOnly; break; } DOTween.showUnityEditorReport = showUnityReport.Value; DOTween.useSafeMode = useSafeMode.Value; DOTween.timeScale = setTimescale.Value; DOTween.defaultAutoKill = defaultAutoKillAll.Value; switch (setAutoPlay) { case Autoplay.All: DOTween.defaultAutoPlay = AutoPlay.All; break; case Autoplay.None: DOTween.defaultAutoPlay = AutoPlay.None; break; case Autoplay.AutoPlaySequences: DOTween.defaultAutoPlay = AutoPlay.AutoPlaySequences; break; case Autoplay.AutoPlayTweeners: DOTween.defaultAutoPlay = AutoPlay.AutoPlayTweeners; break; } DOTween.defaultEaseOvershootOrAmplitude = setEaseOvershoot.Value; DOTween.defaultEasePeriod = setDefaultEasePeriod.Value; DOTween.defaultTimeScaleIndependent = setTimescaleIndepedent.Value; DOTween.SetTweensCapacity(setTweenCapacityMax.Value, setTweenCapacityMin.Value); DOTween.useSmoothDeltaTime = useSmoothDelta.Value; return; }
private void Start() { DOTween.SetTweensCapacity(500, 50); resetMoveSpd = moveSpd; resetSpread = rw.Spread; horizontalViewAngle = rw.Spread * 2; resetViewAngle = horizontalViewAngle; rb = GetComponent <Rigidbody2D>(); lRend1 = Instantiate(lineRendererPrefabs); lRend1.SetActive(false); lRend2 = Instantiate(lineRendererPrefabs); lRend2.SetActive(false); }
// Start is called before the first frame update void Start() { DOTween.SetTweensCapacity(2000, 100); Sequence upAndDown = DOTween.Sequence(); upAndDown.Append(transform.DOLocalMoveY(transform.localPosition.y + bouncingRange, 1.25f).SetEase(Ease.InOutSine)) .Append(transform.DOLocalMoveY(transform.localPosition.y, 1.25f).SetEase(Ease.InOutSine)) .SetLoops(-1); upAndDown.Play(); Sequence infRotation = DOTween.Sequence(); infRotation.Append(transform.DORotate(new Vector3(0, 360, 0), 2.5f, RotateMode.WorldAxisAdd).SetEase(Ease.Linear)) .SetLoops(-1); infRotation.Play(); }
public void Initialize() { GameAnalytics.Initialize(); DOTween.SetTweensCapacity(600, 200); State.Subscribe(OnStateChanged).AddTo(Disposable); m_levelContainer.EnemyContainer.IsAllEnemiesDestroyed.Subscribe(OnAllEnemiesDestroyedChange) .AddTo(Disposable); m_lockerController.IsLockerSafe.Subscribe(OnLockerSafetyChanged); _boxController.OnFinished += () => State.Value = GameState.FailMenu; State.Value = GameState.Lobby; //load coins CoinsCount.Value = PlayerPrefs.GetInt("Coins", 995); }
public void Awake() { if (Helper.ReplayMode) { m_startGamePanel.SetActive(false); } // Setup timeline Timeline.Instance.Reset(); // Reset references map References.Instance.ResetMaps(); References.Instance.AddGameObject(Helper.MainCameraRef.ToString(), m_mainCamera.gameObject); // "MainCamera" // set Helpers value Helper.CycleDuration = 0; Helper.RootGameObject = m_rootGameObject; Helper.RootDestroyedGameObject = m_rootDestroyedGameObject; Helper.UserCanvasGameObject = m_userCanvasGameObject; Helper.Fonts = m_fontItems; Helper.PlayersBoard = m_playersBoard; Helper.GameStarted = false; Helper.MaxCycle = 0; Helper.MaxEndTime = 0; Helper.GameName = null; // Set Global Blackboard values Helper.GlobalBlackboard["MainCamera"] = m_mainCamera; Helper.GlobalBlackboard["MainCameraDummy"] = m_mainCamera.GetComponent <CameraController>().m_dummy; // Config Tweens TweensManager.Instance.Reset(); DOTween.Init(); DOTween.defaultEaseType = Ease.Linear; DOTween.defaultUpdateType = UpdateType.Manual; DOTween.useSafeMode = false; DOTween.SetTweensCapacity(200, 50); // Start Proper HandleMessages if (Helper.ReplayMode) { StartCoroutine(HandleReplayMessages()); } else { StartCoroutine(HandleOnlineMessages()); } }
private void Start() { DOTween.SetTweensCapacity(500, 50); animationCfg = Root.Instance.ConfigManager.Animation; bubblesConfig = Root.Instance.ConfigManager.Bubbles; Root.Instance.BubbleCreator.Init(); Root.Instance.Grid.Init(); Root.Instance.Grid.OnBubblesMerged += OnBubblesMerged; Root.Instance.Grid.OnNothingMergedTurn += OnNothingMergedTurn; Root.Instance.Grid.OnGridCleared += () => OnGridCleared(); Root.Instance.Grid.OnMergeCombo += (mergeCombo) => OnMergeCombo(mergeCombo); Root.Instance.Gun.Init(); }
// Use this for initialization void Start() { DOTween.SetTweensCapacity(500, 50); board = stage.GetComponent <Board>(); board.InitBoard(); //currentState = GameState.Idle; score.Value = 0; Observable.EveryUpdate().Where(_ => Input.GetMouseButtonDown(0)).Where(_ => flag == false).Subscribe(_ => { StartCoroutine("Cycle"); }).AddTo(this); score.Subscribe(x => score_text.text = x.ToString()).AddTo(this); score.Where(_ => score.Value > clearsore).Subscribe(_ => { StartCoroutine("Restart"); }).AddTo(this); }
private void Start() { hashChar = StringDatabase.hashChar; Time.timeScale = 0; savePath = Application.dataPath + MethodNamesDatabase.savePathString; DOTween.SetTweensCapacity(500, 10); InvokeRepeating(MethodNamesDatabase.removeString, secondsForPointsPenalty, secondsForPointsPenalty); Signals.Get <EnemyKilledSignal>().AddListener(ReactOnEnemyKilled); Signals.Get <KeyFoundSignal>().AddListener(ReactOnKeyCollected); Signals.Get <TriedToOpenChestSignal>().AddListener(WinGame); Signals.Get <HurtPlayerSignal>().AddListener(HurtPlayer); Signals.Get <GameStartedSignal>().AddListener(ReactOnGameStarted); Signals.Get <WinScreenShownSignal>().AddListener(ReactOnWinScreenShown); Signals.Get <GamePausedSignal>().AddListener(ReactOnPause); Signals.Get <PowerUpAddedSignal>().AddListener(ReactOnPowerUpAdded); }
void Start() { DOTween.Init(true, false, LogBehaviour.ErrorsOnly); DOTween.SetTweensCapacity(maxIterations, 0); Transform container = new GameObject("Container").transform; for (int i = 0; i < maxIterations; ++i) { toPositions[i] = new Vector3(Random.Range(-10f, 10f), Random.Range(-10f, 10f), Random.Range(-10f, 10f)); toValues[i] = Random.Range(1f, 100f); Transform t = new GameObject("T " + i).transform; t.parent = container; transforms[i] = t; sampleDatas[i] = new SampleData(); } }