async void Start() { //Position 移動到座標 transform.DOMove(Vector3.one, 2); transform.DOLocalMoveX(1, 2); transform.DOLocalMoveY(1, 2); //Rotate 旋轉 transform.DORotate(new Vector3(0, 0, 180), 2); transform.DOLocalRotate(new Vector3(0, 90, 0), 2); transform.DORotateQuaternion(new Quaternion(0.1f, 0.1f, 0.1f, 0.1f), 2); transform.DOLookAt(Vector3.one, 2); //縮放 Scale transform.DOScale(Vector3.one * 2, 2); //震動 + 彈性 //第一個參數 punch:方向 力的大小 //第二個參數 duration:持續時間 //第三個參數 Vibrato: 震動頻率 //第四個參數 Elasticity 彈性 transform.DOPunchPosition(new Vector3(0, 1, 0), 2, 10, 10); //Shake 震動 transform.DOShakePosition(2, Vector3.one, 20, 0); //Blend(座標位置增加或減少) transform.DOBlendableMoveBy(Vector3.one, 2); transform.DOBlendableMoveBy(-Vector3.one * 2, 2); //Material 材質Tint顏色變化 Material material = GetComponent <MeshRenderer>().material; material.DOColor(Color.red, "_Color", 2); //Alpha 透明 material.DOFade(0, 2); //Gradient 顏色和透明度漸變 material.DOGradientColor(_gradient, "_Color", 2); material.DOVector(Color.clear, "_Color", 2); //顏色混合 material.DOBlendableColor(Color.red, "_Color", 2); material.DOBlendableColor(Color.green, "_Color", 2); //隊列執行 Sequence quence = DOTween.Sequence(); quence.Append(transform.DOMove(Vector3.one, 2)); //0~2秒 quence.AppendInterval(1); //2~3秒 quence.AppendCallback(AppendCallBack); quence.Join(transform.DOScale(Vector3.one * 2, 2)); quence.Append(transform.DOMove(new Vector3(1, 0, 0), 2)); //3~5秒 quence.Join(transform.DOScale(Vector3.one, 2)); //插入執行(會覆蓋當前秒數的執行) quence.Insert(2, transform.DOMove(-Vector3.one, 1)); //2秒開始 //插入方法執行 quence.InsertCallback(5, InsertCallBack); //多種方法調用 transform.DOMove(Vector3.one, 1).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear); //結束點到起點 transform.DOMove(Vector3.one, 2).From(); //延遲調用 transform.DOMove(Vector3.one, 2).SetDelay(3); //移動速度 transform.DOMove(Vector3.one, 10).SetSpeedBased(); //以ID調用 transform.DOMove(Vector3.one, 10).SetId("ID"); DOTween.Play("ID"); //增量移動 transform.DOMove(Vector3.one, 2).SetRelative(true); //幀函數 transform.DOMove(Vector3.one, 2).SetUpdate(UpdateType.Normal, true); //Flash運動曲線 漸大或漸小 transform.DOMove(Vector3.one, 2).SetEase(Ease.Flash, 10, 1); transform.DOMove(Vector3.one, 2).SetEase(Ease.Flash, 10, -1); //結合AnimationCurve使用 transform.DOMove(Vector3.one * 2, 2).SetEase(_curve); //曲線運動 自訂義函數設置 transform.DOMove(Vector3.one * 2, 2).SetEase(EaseFun); //回調函數 transform.DOMove(Vector3.one * 2, 2).OnComplete(() => { Debug.Log("OnComplete"); }); transform.DOMove(Vector3.one * 2, 2).OnKill(() => { Debug.Log("OnKill"); }); transform.DOMove(Vector3.one * 2, 2).OnPlay(() => { Debug.Log("OnPlay"); }); transform.DOMove(Vector3.one * 2, 2).OnPause(() => { Debug.Log("OnPause"); }); transform.DOMove(Vector3.one * 2, 2).OnStart(() => { Debug.Log("OnStart"); }); transform.DOMove(Vector3.one * 2, 2).OnStepComplete(() => { Debug.Log("OnStepComplete"); }); transform.DOMove(Vector3.one * 2, 2).OnUpdate(() => { Debug.Log("OnUpdate"); }); transform.DOMove(Vector3.one * 2, 2).OnRewind(() => { Debug.Log("OnRewind"); }); //常見方法 transform.DOMove(Vector3.one * 2, 2); await Task.Delay(TimeSpan.FromSeconds(0.0001f)); transform.DOPause(); transform.DOPlay(); transform.DORestart(); transform.DORewind(); transform.DOSmoothRewind(); transform.DOPlayBackwards(); await Task.Delay(TimeSpan.FromSeconds(0.5f)); transform.DOPlayForward(); transform.DOTogglePause(); //獲取數據 var list1 = DOTween.PausedTweens(); var list2 = DOTween.PlayingTweens(); var list3 = DOTween.TweensById("ID"); var list4 = DOTween.TweensByTarget(transform, true); var list5 = DOTween.IsTweening("ID"); var list6 = DOTween.TotalPlayingTweens(); //修改移動模式 var tweener = transform.DOMove(Vector3.one * 2, 2); await Task.Delay(TimeSpan.FromSeconds(1)); Debug.Log(tweener.fullPosition); await Task.Delay(TimeSpan.FromSeconds(0.5f)); tweener.fullPosition = 0; var tweener1 = transform.DOMove(Vector3.one * 2, 1).SetLoops(3); await Task.Delay(TimeSpan.FromSeconds(1.1f)); Debug.Log(tweener1.CompletedLoops()); //1.1秒 await Task.Delay(TimeSpan.FromSeconds(1.1f)); Debug.Log(tweener1.CompletedLoops()); //2.2秒 await Task.Delay(TimeSpan.FromSeconds(1.1f)); Debug.Log(tweener1.CompletedLoops()); //3.3秒 //獲取時間數據 var tweener2 = transform.DOMove(Vector3.one * 2, 1).SetLoops(3); tweener2.Delay(); //延遲 tweener2.Duration(); //持續時間 tweener2.Elapsed(); //已經播放的時間 tweener2.ElapsedDirectionalPercentage(); //過去方向百分比 tweener2.ElapsedPercentage(); //過去百分比 //協程 指定循環次數 _tweener = transform.DOMove(Vector3.one * 2, 1).SetLoops(3); StartCoroutine(Wait()); }