public override void OnEnter() { int numberOfTweensPlayed = DOTween.PlayForwardAll(); if (debugThis.Value) { State.Debug("DOTween Control Methods Play Forward All - Played " + numberOfTweensPlayed + " tweens"); } Finish(); }
// IRewindStatus public void RewindStatusChanged(RewindStatus changingTo) { switch (changingTo) { case RewindStatus.Recording: DOTween.PlayForwardAll(); GetComponent <Renderer>().material.color = Color.green; HideDeathUI(); break; case RewindStatus.Rewinding: DOTween.PlayBackwardsAll(); GetComponent <Renderer>().material.color = Color.yellow; break; case RewindStatus.SafeFreeze: DOTween.PauseAll(); GetComponent <Renderer>().material.color = Color.yellow; StartCoroutine(nameof(RewindEndingCountdownUi)); break; case RewindStatus.RewindableDeathFreeze: case RewindStatus.ResetRequiredDeathFreeze: DOTween.PauseAll(); GetComponent <Renderer>().material.color = new Color(1.0f, 0.5f, 0.0f); break; } // Perform anything that needs to to happen on a specific status change to another if (changingTo == RewindStatus.Recording) { SoundManager.PlayEffect(SoundEffect.Background); } else { SoundManager.StopEffect(SoundEffect.Background); } if (changingTo == RewindStatus.Rewinding) { SoundManager.PlayEffect(SoundEffect.Rewind); } else { SoundManager.StopEffect(SoundEffect.Rewind); } if (changingTo == RewindStatus.Recording && _currentRewindStatus == RewindStatus.SafeFreeze) { SoundManager.PlayEffect(SoundEffect.ResumePlayAfterRewind); } _currentRewindStatus = changingTo; }
public override void OnEnter() { int numberOfTweensPlayed = DOTween.PlayForwardAll(); if (debugThis.Value) { Debug.Log("GameObject [" + State.Fsm.GameObjectName + "] FSM [" + State.Fsm.Name + "] State [" + State.Name + "] - DOTween Control Methods Play Forward All - SUCCESS! - Played " + numberOfTweensPlayed + " tweens"); } Finish(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Play All")) { Debug.Log("Played tweens: " + DOTween.PlayAll()); } if (GUILayout.Button("Pause All")) { Debug.Log("Paused tweens: " + DOTween.PauseAll()); } if (GUILayout.Button("Kill All")) { Debug.Log("Killed tweens: " + DOTween.KillAll()); } if (GUILayout.Button("Complete+Kill All")) { Debug.Log("Killed tweens: " + DOTween.KillAll(true)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Rewind All")) { Debug.Log("Rewinded tweens: " + DOTween.RewindAll()); } if (GUILayout.Button("Restart All")) { Debug.Log("Restarted tweens: " + DOTween.RestartAll()); } if (GUILayout.Button("Complete All")) { Debug.Log("Completed tweens: " + DOTween.CompleteAll()); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("PlayForward All")) { Debug.Log("PlayForwarded tweens: " + DOTween.PlayForwardAll()); } if (GUILayout.Button("PlayBackwards All")) { Debug.Log("PlayBackwarded tweens: " + DOTween.PlayBackwardsAll()); } if (GUILayout.Button("Flip All")) { Debug.Log("Flipped tweens: " + DOTween.FlipAll()); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Goto 1.5 All")) { Debug.Log("Goto-ed tweens: " + DOTween.GotoAll(1.5f)); } if (GUILayout.Button("Goto 3 All")) { Debug.Log("Goto-ed tweens: " + DOTween.GotoAll(3)); } if (GUILayout.Button("Goto 4.5 All")) { Debug.Log("Goto-ed tweens: " + DOTween.GotoAll(4.5f)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Play by Id")) { Debug.Log("Played tweens: " + DOTween.Play(intId)); } if (GUILayout.Button("Play by StringId")) { Debug.Log("Played tweens: " + DOTween.Play(stringId)); } if (GUILayout.Button("Play by UnityObjectId")) { Debug.Log("Played tweens: " + DOTween.Play(this)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Pause by Id")) { Debug.Log("Paused tweens: " + DOTween.Pause(intId)); } if (GUILayout.Button("Pause by StringId")) { Debug.Log("Paused tweens: " + DOTween.Pause(stringId)); } if (GUILayout.Button("Pause by UnityObjectId")) { Debug.Log("PlaPausedyed tweens: " + DOTween.Pause(this)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Kill by Id")) { Debug.Log("Killed tweens: " + DOTween.Kill(intId)); } if (GUILayout.Button("Complete+Kill by Id")) { Debug.Log("Killed tweens: " + DOTween.Kill(intId, true)); } if (GUILayout.Button("Kill by StringId")) { Debug.Log("Killed tweens: " + DOTween.Kill(stringId)); } if (GUILayout.Button("Kill by UnityObjectId")) { Debug.Log("Killed tweens: " + DOTween.Kill(this)); } if (GUILayout.Button("Clear")) { Debug.Log(":::::::::::: CLEAR"); DOTween.Clear(); } if (GUILayout.Button("Clear & Reload")) { Debug.Log(":::::::::::: CLEAR AND RELOAD"); int level = SceneManager.GetActiveScene().buildIndex; DOTween.Clear(); SceneManager.LoadScene(level); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); foreach (Tween t in tweens) { if (GUILayout.Button("Direct Kill")) { t.Kill(); } } GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.Label("Global DOTween Timescale"); GUILayout.BeginHorizontal(); DOTween.timeScale = GUILayout.HorizontalSlider(DOTween.timeScale, 0.0f, 20.0f); if (GUILayout.Button("Reset", GUILayout.Width(80))) { DOTween.timeScale = 1; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); for (int i = 0; i < tweens.Length; ++i) { GUILayout.Label("Single Timescale"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); foreach (Tween t in tweens) { t.timeScale = GUILayout.HorizontalSlider(t.timeScale, 0.0f, 20.0f, GUILayout.Width(60)); if (GUILayout.Button("Reset", GUILayout.Width(80))) { t.timeScale = 1; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); foreach (Tween t in tweens) { GUILayout.Label("Elapsed: " + t.Elapsed(false) + "\nFullElapsed: " + t.Elapsed() + "\nElapsed %: " + t.ElapsedPercentage(false) + "\nFullElapsed %: " + t.ElapsedPercentage() + "\nCompleted Loops: " + t.CompletedLoops() ); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }