Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         if (levelNum == 0)
         {
             SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("Entrance"));
             SceneManager.LoadScene("Level One", LoadSceneMode.Additive);
             currentLevel.IncreaseLevel();
             Destroy(this.gameObject);
         }
         else if (levelNum == 1)
         {
             SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("Level One"));
             SceneManager.LoadScene("Level Two", LoadSceneMode.Additive);
             currentLevel.IncreaseLevel();
             Destroy(this.gameObject);
         }
     }
 }