Example #1
0
    public virtual void Update(GameTime gameTime)
    {
        CurrentLevel.Update(gameTime);
        if (CurrentLevel.GameOver)
        {
            GameEnvironment.GameStateManager.SwitchTo("gameOverState");
        }
        else if (CurrentLevel.Completed)
        {
            CurrentLevel.Solved = true;
            GameEnvironment.GameStateManager.SwitchTo("levelFinishedState");
        }



        //GameEnvironment.Camera.Position = player.GlobalPosition - GameEnvironment.Screen.ToVector2() / 2;


        GameObject player = CurrentLevel.Find("player");                //Camera positie en mee beweging

        if (player != null)
        {
            GameEnvironment.Camera.Position = new Vector2(MathHelper.Clamp(player.GlobalPosition.X - GameEnvironment.Screen.X / 2, 0, CurrentLevel.LevelSize.X - GameEnvironment.Screen.X),
                                                          MathHelper.Clamp(player.GlobalPosition.Y - GameEnvironment.Screen.Y / 2, 0, CurrentLevel.LevelSize.Y - GameEnvironment.Screen.Y));
        }
        else
        {
            GameEnvironment.Camera.Position = Vector2.Zero;
        }
    }