private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { if (levelNum == 0) { SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("Entrance")); SceneManager.LoadScene("Level One", LoadSceneMode.Additive); currentLevel.IncreaseLevel(); Destroy(this.gameObject); } else if (levelNum == 1) { SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("Level One")); SceneManager.LoadScene("Level Two", LoadSceneMode.Additive); currentLevel.IncreaseLevel(); Destroy(this.gameObject); } } }