Example #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Enemy") == true)
        {
            controllerPlayer.ShieldCollideBonus();
        }

        if (collision.CompareTag("Map") == true)
        {
            controllerPlayer.ShieldCollideBonus();
        }
    }