private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Enemy") == true) { controllerPlayer.ShieldCollideBonus(); } if (collision.CompareTag("Map") == true) { controllerPlayer.ShieldCollideBonus(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Enemy") == true) { controllerPlayer.ShieldCollideBonus(); } if (collision.CompareTag("Map") == true) { controllerPlayer.ShieldCollideBonus(); } }