Example #1
0
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            // Allow the user to press 'R' to reset the collision demo.
            if (Keyboard.GetState().IsKeyDown(Keys.R))
            {
                Reset();
            }

            base.Update(gameTime);

            // Apply all the collisions. This is done after the base update so all of the objects have been moved to their new locations for this frame before we collide them.
            _collisionManager.ApplyCollisions(gameTime.ElapsedGameTime);
        }