Example #1
0
 public override void OnPointerExit(PointerEventData eventData)
 {
     isOn = false;
     if (gameManager.Target == this)
     {
         gameManager.Target = null;
     }
     circularGauge.ExitGauge();
 }
Example #2
0
    private void Update()
    {
        if (!isOn)
        {
            return;
        }

        if (circularGauge.IsFull)
        {
            circularGauge.ExitGauge();
            Destroy(gameObject);
        }
    }
Example #3
0
 void Update()
 {
     if (circularGauge.IsFull)
     {
         circularGauge.ExitGauge();
         OnEvent();
     }
 }
Example #4
0
 private void Update()
 {
     if (circularGauge != null && circularGauge.IsFull)
     {
         circularGauge.ExitGauge();
         OnEvent();
     }
 }