public override void OnPointerExit(PointerEventData eventData) { isOn = false; if (gameManager.Target == this) { gameManager.Target = null; } circularGauge.ExitGauge(); }
private void Update() { if (!isOn) { return; } if (circularGauge.IsFull) { circularGauge.ExitGauge(); Destroy(gameObject); } }
void Update() { if (circularGauge.IsFull) { circularGauge.ExitGauge(); OnEvent(); } }
private void Update() { if (circularGauge != null && circularGauge.IsFull) { circularGauge.ExitGauge(); OnEvent(); } }