public override void OnPointerEnter(PointerEventData eventData) { Debug.Log(this.GetMethodName()); base.OnPointerEnter(eventData); circularGauge.EnterGauge(); isOn = true; }
public override void OnPointerEnter(PointerEventData eventData) { circularGauge.EnterGauge(); isOn = true; }
public override void OnPointerEnter(PointerEventData eventData) { isOn = true; gameManager.Target = this; circularGauge.EnterGauge(); }