private void OnInfluenceEnter(Collider other) { SantaUnit santaUnit = other.GetComponent <SantaUnit>(); if (santaUnit == null) { return; } pathFollower.enabled = false; chase.enabled = true; chase.SetTarget(santaUnit.transform); }
public void Kidnapped(Befana befana) { isKidnapped = true; Select(false); List <Vector3> path = new List <Vector3>(); if (onKidnapped != null) { onKidnapped.Invoke(this); } Chase chase = gameObject.AddComponent <Chase>(); chase.movementData = pathFollower.movementData; pathFollower.enabled = false; pathFollower.SetPath(new List <Vector3>()); chase.SetTarget(befana.transform); }