Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (combatLock && InRange())
        {
            agent.enabled = false;
            if (attack != null && attack.Attack())
            {
                if (tag == "VjsMamma")
                {
                    Debug.Log("Attacking2");
                }
                enemy.GetComponent <BaseUnit>().TakeDamage(attack.TotalAttackDamage);
                if (enemy.GetComponent <BaseUnit>().health.IsDead())
                {
                    ExitCombatLock();
                }
            }
        }
        else if (combatLock && chase != null)
        {
            chase.ChangeTarget(enemy.transform.position);
        }

        if (health.IsDead())
        {
            Destroy(gameObject);
        }
    }