Example #1
0
 public void FixedUpdate()
 {
     if (rb.velocity.y < 0)
     {
         rb.velocity += Vector3.up * Physics.gravity.y * (fallMultiplier - 1) * Time.fixedDeltaTime;
     }
     if (inAir)
     {
         if (rb.velocity.y < 0 && chase.curState != Chase.State.Bounce)
         {
             chase.ResetAnime();
             chase.anim.SetTrigger("isFalling");
             gettingLaunched = false;
         }
     }
     else if (chase.curState != Chase.State.Bounce)
     {
         velocity = Vector3.zero;
     }
 }