public void MeltHeros()
    {
        CharectorStats.meltHero(SelectedToMeltList, xpToBeAdded);
        int tempHero = CharectorStats.getTempHero();

        if (isMaxedTemp)
        {
            CharectorStats.updateHero(tempHero, CharectorStats.XpOfMaxLevel(tempHero), CharectorStats.findCurrentMaxLevel(tempHero));
            xpslide.reduceTempMax();
        }
        PlayServices.Instance.SaveData();
        OnEnable();
    }