public void GenButtons()
    {
        int[] tempStats;
        AvailableHeros.Clear();
        HeroesChosen.Clear();
        //populate available heros who match the tier requirements
        AvailableHeros = CharectorStats.heroesThatCanBeSacrificed(heroRequirements.heroType, heroRequirements.stars);

        if (gridButtons.Count > 0)
        {
            foreach (GameObject button in gridButtons)
            {
                Destroy(button.gameObject);
            }
            gridButtons.Clear();
        }
        for (int i = 0; i < AvailableHeros.Count; i++)
        {
            tempStats = CharectorStats.UnlockedCharector(AvailableHeros[i]);
            GameObject button = Instantiate(buttonTemplate) as GameObject;
            gridButtons.Add(button);
            button.SetActive(true);

            button.GetComponent <TileListButton>().SetText(CharectorStats.HeroName(tempStats[1]));
            button.GetComponent <TileListButton>().SetSacrificeIndex(i, tempStats[0]);//also sets toggle functionality and backpackindex to the button
            button.transform.SetParent(buttonTemplate.transform.parent, false);
        }
    }
Example #2
0
    public void GenButtons()
    {
        AllHeros.Clear();

        for (int i = 0; i < CharectorStats.numOfHeroes(); i++)
        {
            AllHeros.Add(CharectorStats.UnlockedCharector(i));
        }

        if (buttons.Count > 0)
        {
            foreach (GameObject button in buttons)
            {
                Destroy(button.gameObject);
            }
            buttons.Clear();
        }
        for (int i = 0; i < AllHeros.Count; i++)
        {
            GameObject button = Instantiate(buttonTemplate) as GameObject;
            buttons.Add(button);
            button.SetActive(true);

            button.GetComponent <TileListButton>().SetText(CharectorStats.HeroName(AllHeros[i][1]));
            button.GetComponent <TileListButton>().SetIndex(i);
            button.transform.SetParent(buttonTemplate.transform.parent, false);
        }
    }
    public void InitializeMeltGrid()
    {
        int[] tempStats;
        MeltableList.Clear();
        SelectedToMeltList.Clear();
        MeltableList = CharectorStats.heroesThatCanMelt(CharectorStats.getTempHero(), xpToBeAdded, SelectedToMeltList);

        if (GridButtonGameObjs.Count > 0)
        {
            foreach (GameObject button in GridButtonGameObjs)
            {
                Destroy(button.gameObject);
            }
            GridButtonGameObjs.Clear();
        }
        for (int i = 0; i < MeltableList.Count; i++)
        {
            tempStats = CharectorStats.UnlockedCharector(MeltableList[i]);
            GameObject button = Instantiate(buttonTemplate) as GameObject;
            GridButtonGameObjs.Add(button);
            button.SetActive(true);
            button.GetComponent <EnhanceListButton>().SetText(CharectorStats.HeroName(tempStats[1]));
            button.GetComponent <EnhanceListButton>().SetHeroNum(tempStats[0]);
            button.GetComponent <EnhanceListButton>().SetIndex(i);
            button.transform.SetParent(buttonTemplate.transform.parent, false);
        }
    }
    public void TestAddHeroClicked()
    {
        InvManager.GoldAdd(30);
        InvManager.T1ShardAdd(10);
        InvManager.T2ShardAdd(10);
        Debug.Log("current Inv:" + InvManager.GoldReturn().ToString() + " gold, " + InvManager.T1ShardAmount().ToString() + " T1s, " + InvManager.T2ShardAmount().ToString() + " T2s");
        for (int i = 0; i < CharectorStats.numOfHeroes(); i++)
        {
            var character = CharectorStats.UnlockedCharector(i);
            CharectorStats.testAddExp(i, 10);
        }

        SaveManager.SaveParse();
        //GameMaster.CallSave();
    }
    public void TransferToSelected()
    {
        int[] tempStats;
        int   tempxp = 0;

        //Insert function to gray out tile on grid
        ClearSelectedGameObjs();
        for (int i = 0; i < SelectedToMeltList.Count; i++)
        {
            tempStats = CharectorStats.UnlockedCharector(SelectedToMeltList[i]);
            tempxp    = tempStats[4];
            GameObject button = Instantiate(selectedBtnTemplate) as GameObject;
            MeltingButtonGameObjs.Add(button);
            button.SetActive(true);
            button.GetComponent <SelectedToMeltBtn>().SetText(CharectorStats.HeroName(tempStats[1]));
            button.GetComponent <SelectedToMeltBtn>().SetIndex(i);
            button.GetComponent <SelectedToMeltBtn>().SetHeroNum(tempStats[0]);
            button.transform.SetParent(selectedBtnTemplate.transform.parent, false);
        }
        xpToBeAdded += tempxp;
    }
    public bool MeltableButtonClicked(int buttonIdx, bool clicked, int BPIndex)
    {
        indexJustClicked = buttonIdx;

        if (clicked == false)
        {
            SelectedToMeltList.Add(BPIndex);
            TransferToSelected();
            int[] tempStats = CharectorStats.UnlockedCharector(BPIndex);
            xpslide.UpdateSlider(tempStats[4]);
            xpslide.SetCurrentAndBoundText();
            clicked = true;
            return(clicked);
        }
        else
        {
            clicked = false;
            int[] tempStats = CharectorStats.UnlockedCharector(BPIndex);
            xpToBeAdded -= tempStats[4];
            GameObject temp = new GameObject();
            for (int i = 0; i < GridButtonGameObjs.Count; i++)
            {
                if (GridButtonGameObjs[i].GetComponent <EnhanceListButton>().heroNum == BPIndex)
                {
                    temp = GridButtonGameObjs[i];
                    break;
                }
            }
            temp.GetComponent <EnhanceListButton>().clicked = false;
            SelectedToMeltList.RemoveAt(buttonIdx);
            RemoveFromSelectedRow(buttonIdx);
            xpslide.UpdateSlider(-tempStats[4]);
            xpslide.SetCurrentAndBoundText();
            return(clicked);
        }
    }