void gainXP()
    {
        int xpToAdd = Convert.ToInt32(initialEHealth * (1 + lengthMultiplier) * diffBonus[difficulty]);

        //stagedXP += xpToAdd;
        updatedHero = CharectorStats.GainXPFromKill(xpToAdd);
        SetXPText();
        lengthMultiplier = 0;
    }