Example #1
0
    /// <summary>
    /// 通关章节
    /// </summary>
    /// <param name="id">通关的章节id</param>
    public void PassChpter(int id)
    {
        if (id <= this.passChapterID)
        {
            return;
        }

        CSClearance cSClearance = new CSClearance()
        {
            SectionId = id
        };

        //bool receive = false;等待返回
        ProtocalManager.Instance().SendCSClearance(cSClearance, (x) =>
        {
            this.passChapterID = id;
            ChapterHelper.PassChapter(this.passChapterID);
            foreach (var item in chapterItems)
            {
                if (item.GetItemID() == this.passChapterID)
                {
                    item.SetWatchOver(true);//当前章节看完
                }
                if (item.GetItemID() == this.passChapterID + 1)
                {
                    item.SetBeforeWatchOver(true);//下一章的前一章标记看完
                }
            }
        }, (ErrorInfo e) => { Debug.Log("请求过关章节失败"); });
    }
Example #2
0
    /// <summary>
    /// 请求通关章节
    /// </summary>
    public void RequestPassChapter()
    {
        if (StaticData.playerInfoData.userInfo.SectionId >= this._ChapterIndex)
        {
            Debug.Log("之前已读过该章节");
            return;
        }
        //请求读完当前章节
        CSClearance cSClearance = new CSClearance()
        {
            SectionId = this._ChapterIndex
        };

        ProtocalManager.Instance().SendCSClearance(cSClearance, (SCEmptyClearance empty) =>
        {
            ChapterHelper.PassChapter(this._ChapterIndex);
            RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Chapter);
        }, (ErrorInfo e) => { Debug.Log("请求过关章节失败"); });
    }
Example #3
0
 /// <summary>
 /// 点击进入下一章章节按钮
 /// </summary>
 public void OnClickNextChapterBtn(Button btn)
 {
     if (ChapterHelper.NextChapterIsUnlock(curChapterID))
     {//进入下一章
         btn.onClick.RemoveAllListeners();
         btn.onClick.AddListener(() =>
         {//请求读完章节
             CSClearance cSClearance = new CSClearance()
             {
                 SectionId = curChapterID
             };
             ProtocalManager.Instance().SendCSClearance(cSClearance, (x) =>
             {
                 ChapterHelper.PassChapter(curChapterID);
                 //打开下一个章节
                 ChapterHelper.EnterIntoChapter(curChapterID + 1);
                 Destroy(gameObject);//销毁自身
             }, (ErrorInfo e) => { Debug.Log("请求过关章节失败"); });
         });
     }
     else
     {//打开解锁页面
         btn.onClick.RemoveAllListeners();
         btn.onClick.AddListener(async() =>
         {
             var chapterInfo = StaticData.configExcel.GetSectionBySectionId(curChapterID + 1);
             int id          = chapterInfo.UnlockPrice[0].ID;         //取到钻石图片的id
             int count       = (int)chapterInfo.UnlockPrice[0].Count; //取到数量
             Sprite sprite   = await ZillionaireToolManager.LoadItemSprite(id);
             string str      = $"你的等级不够解锁下一章了哦";
             StaticData.OpenCommonBuyTips(str, sprite, count, () =>
             {
                 ClickCallBACK((count), () =>
                 {//购买成功扣掉钻石后直接进入下一章节
                     ChapterHelper.EnterIntoChapter(curChapterID + 1);
                     Destroy(this.gameObject);
                 });
             });
         });
     };
 }