Example #1
0
 /// <summary>
 /// 点击进入下一章章节按钮事件
 /// </summary>
 /// NextAction 卸载当前章节
 /// callback 卸载章节中生成的某些对象的回调
 public void ClickEndChapterBtn(Button btn, Action NextAction, Action callback = null, int delayTime = 0)
 {//下一章是否解锁
     btn.onClick.RemoveAllListeners();
     if (ChapterHelper.NextChapterIsUnlock(this._ChapterIndex))
     {
         btn.onClick.AddListener(() =>
         {
             btn.enabled = false;
             callback?.Invoke();
             EnterIntoNextChapter(this._ChapterIndex + 1, delayTime);
         });
     }
     else
     {//打开解锁购买弹窗
         btn.onClick.AddListener(() =>
         {
             PopupBuyChapterView(this._ChapterIndex + 1, NextAction, callback, delayTime);
         });
     };
 }
Example #2
0
 /// <summary>
 /// 点击进入下一章章节按钮
 /// </summary>
 public void OnClickNextChapterBtn(Button btn)
 {
     if (ChapterHelper.NextChapterIsUnlock(curChapterID))
     {//进入下一章
         btn.onClick.RemoveAllListeners();
         btn.onClick.AddListener(() =>
         {//请求读完章节
             CSClearance cSClearance = new CSClearance()
             {
                 SectionId = curChapterID
             };
             ProtocalManager.Instance().SendCSClearance(cSClearance, (x) =>
             {
                 ChapterHelper.PassChapter(curChapterID);
                 //打开下一个章节
                 ChapterHelper.EnterIntoChapter(curChapterID + 1);
                 Destroy(gameObject);//销毁自身
             }, (ErrorInfo e) => { Debug.Log("请求过关章节失败"); });
         });
     }
     else
     {//打开解锁页面
         btn.onClick.RemoveAllListeners();
         btn.onClick.AddListener(async() =>
         {
             var chapterInfo = StaticData.configExcel.GetSectionBySectionId(curChapterID + 1);
             int id          = chapterInfo.UnlockPrice[0].ID;         //取到钻石图片的id
             int count       = (int)chapterInfo.UnlockPrice[0].Count; //取到数量
             Sprite sprite   = await ZillionaireToolManager.LoadItemSprite(id);
             string str      = $"你的等级不够解锁下一章了哦";
             StaticData.OpenCommonBuyTips(str, sprite, count, () =>
             {
                 ClickCallBACK((count), () =>
                 {//购买成功扣掉钻石后直接进入下一章节
                     ChapterHelper.EnterIntoChapter(curChapterID + 1);
                     Destroy(this.gameObject);
                 });
             });
         });
     };
 }