Example #1
0
 void ClickCallBACK(int unlockPrice, Action ClickCallBack)
 {
     if (StaticData.GetWareHouseDiamond() >= unlockPrice)
     {
         //扣除资源
         //刷新章节
         StaticData.UpdateWareHouseDiamond(-unlockPrice);
         CSBuySection cSBuySection = new CSBuySection()
         {
             SectionId = curChapterID + 1
         };
         ProtocalManager.Instance().SendCSBuySection(cSBuySection, (SCBuySection x) =>
         {
             StaticData.CreateToastTips("章节购买成功");
             ChapterHelper.UnlockChapter(curChapterID + 1);
             foreach (var goodsInfo in x.CurrencyInfo)
             {
                 StaticData.UpdateWareHouseItems(goodsInfo.GoodsId, (int)goodsInfo.Count);
             }
             ClickCallBack?.Invoke();
         }, (ErrorInfo e) =>
         {
             StaticData.CreateToastTips("章节购买失败");
             Debug.LogError("章节购买失败" + e.webErrorCode);
         }, false);
     }
     else
     {
         StaticData.OpenRechargeUI();
     }
 }
Example #2
0
    /// <summary>
    /// 弹出购买章节界面
    /// </summary>
    public async static void PopupBuyChapterView(int chapterID, Action cancelCallBack)
    {//如果还没出下一章TODO
        var chapterInfo = StaticData.configExcel.GetSectionBySectionId(chapterID);

        if (chapterInfo == null)
        {
            StaticData.ToManorSelf();
            cancelCallBack?.Invoke();
            return;
        }
        int    id     = chapterInfo.UnlockPrice[0].ID;         //取到钻石图片的id
        int    count  = (int)chapterInfo.UnlockPrice[0].Count; //取到数量
        Sprite sprite = await ZillionaireToolManager.LoadItemSprite(id);

        string str = $"你的等级不够解锁下一章了哦";

        StaticData.OpenCommonBuyTips(str, sprite, count, () =>
        {
            if (StaticData.GetWareHouseDiamond() >= count)
            {
                //扣除资源
                //刷新章节
                StaticData.UpdateWareHouseDiamond(-count);
                CSBuySection cSBuySection = new CSBuySection()
                {
                    SectionId = chapterID
                };
                ProtocalManager.Instance().SendCSBuySection(cSBuySection, (SCBuySection x) =>
                {
                    StaticData.CreateToastTips("章节购买成功");
                    ChapterHelper.UnlockChapter(chapterID);//存入前端缓存
                    foreach (var goodsInfo in x.CurrencyInfo)
                    {
                        StaticData.UpdateWareHouseItems(goodsInfo.GoodsId, (int)goodsInfo.Count);
                    }
                    //进入下一章
                    EnterIntoChapter(chapterID);
                }, (ErrorInfo e) =>
                {
                    StaticData.CreateToastTips("章节购买失败");
                    Debug.LogError("章节购买失败" + e.webErrorCode);
                }, false);
            }
            else
            {
                StaticData.OpenRechargeUI();
            }
        },
                                     () => //取消购买直接进庄园
        {
            cancelCallBack?.Invoke();
            StaticData.ToManorSelf();
        }, 120212);
    }
Example #3
0
 /// <summary>
 /// 解锁章节
 /// </summary>
 void UnlockChapter()
 {
     this.unlockMaxChapterID += 1;
     ChapterHelper.UnlockChapter(this.unlockMaxChapterID);
     foreach (var item in chapterItems)
     {
         if (item.GetItemID() == unlockMaxChapterID)
         {
             item.SetUnlock(true);
         }
         if (item.GetItemID() == unlockMaxChapterID + 1)
         {
             item.SetBeforeUnlock(true);
         }
     }
 }
Example #4
0
 void ClickCallBACK(int unlockPrice, Action ClickCallBack)
 {
     if (StaticData.GetWareHouseDiamond() >= unlockPrice)
     {
         //扣除资源
         //刷新章节
         StaticData.UpdateWareHouseDiamond(-unlockPrice);
         CSBuySection cSBuySection = new CSBuySection()
         {
             SectionId = chapterID
         };
         ProtocalManager.Instance().SendCSBuySection(cSBuySection, (SCBuySection x) =>
         {
             StaticData.CreateToastTips(StaticData.GetMultilingual(120234));    //章节购买成功
             ChapterHelper.UnlockChapter(this.chapterID);
             foreach (var goodsInfo in x.CurrencyInfo)
             {
                 StaticData.UpdateWareHouseItems(goodsInfo.GoodsId, (int)goodsInfo.Count);
             }
             //ChapterHelper.ChpaterUpdateRedDot();//刷新红点
             RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Chapter);
             UIChapterComponent.Instance.ShowChapterBtnRedDot();
             ClickCallBack?.Invoke();
         }, (ErrorInfo e) =>
         {
             StaticData.CreateToastTips(StaticData.GetMultilingual(120235));    //("章节购买失败");
             Debug.LogError("章节购买失败" + e.webErrorCode);
         }, false);
     }
     else
     {
         //打开钻石不足提示弹窗
         string str = StaticData.GetMultilingual(120243);//钻石不足,需要购买吗
         StaticData.OpenCommonTips(str, 120010, async() =>
         {
             await StaticData.OpenRechargeUI(1);
         }, null, 120075);
     }
 }
Example #5
0
    /// <summary>
    /// 弹出购买章节界面
    /// </summary>
    public async void PopupBuyChapterView(int chapterID, Action nextAction, Action cancelCallBack = null, int dealyTime = 0)
    {     //如果还没出下一章
        if (chapterID - StaticData.configExcel.Section[0].SectionId > StaticData.configExcel.GetVertical().CurVersionsChapterMaxCount - 1)
        { //显示未完待续页面,点击后淡出到大厅
            //var expect = await ABManager.GetAssetAsync<GameObject>("ExpectTipView");
            //GameObject go = GameObject.Instantiate(expect);
            //go.transform.SetRectTransformStretchAllWithParent(UIRoot.instance.GetUIRootCanvas().transform);
            //go.GetComponent<Button>().onClick.AddListener(() =>
            //{
            //    go.GetComponent<Button>().enabled = false;
            //    cancelCallBack?.Invoke();
            //    ChapterTool.FadeInFadeOut(go.GetComponent<CanvasGroup>(), 0, 0.01f, null, () =>
            //        {
            //            Destroy(go.gameObject);
            //            GameSoundPlayer.Instance.PlayBgMusic(MusicHelper.BgMusicLobby);
            //        });
            //});
            cancelCallBack?.Invoke();
            UIComponent.RemoveUI(UIType.UIChapter);

            await StaticData.ToManorSelf();

            GameSoundPlayer.Instance.PlayBgMusic(MusicHelper.BgMusicManor);
            return;
        }
        var    chapterInfo = StaticData.configExcel.GetSectionBySectionId(chapterID);
        int    id          = chapterInfo.UnlockPrice[0].ID;         //取到钻石图片的id
        int    count       = (int)chapterInfo.UnlockPrice[0].Count; //取到数量
        Sprite sprite      = await ZillionaireToolManager.LoadItemSprite(id);

        string str = StaticData.GetMultilingual(120225); //$"你的等级不够解锁下一章了哦";

        StaticData.OpenCommonBuyTips(str, sprite, count, () =>
        {
            if (StaticData.GetWareHouseDiamond() >= count)
            {
                //扣除资源
                //刷新章节
                StaticData.UpdateWareHouseDiamond(-count);
                CSBuySection cSBuySection = new CSBuySection()
                {
                    SectionId = chapterID
                };
                ProtocalManager.Instance().SendCSBuySection(cSBuySection, async(SCBuySection x) =>
                {
                    StaticData.CreateToastTips(StaticData.GetMultilingual(120234)); //("章节购买成功");
                    ChapterHelper.UnlockChapter(chapterID);                         //存入前端缓存
                    foreach (var goodsInfo in x.CurrencyInfo)
                    {                                                               //更新前端的货币信息
                        StaticData.UpdateWareHouseItems(goodsInfo.GoodsId, (int)goodsInfo.Count);
                    }
                    //进入下一章
                    EnterIntoNextChapter(chapterID, dealyTime);

                    cancelCallBack?.Invoke();

                    //await ChapterHelper.EnterIntoChapter(chapterID);
                }, (ErrorInfo e) =>
                {
                    StaticData.CreateToastTips(StaticData.GetMultilingual(120235));//("章节购买失败");
                    Debug.LogError("章节购买失败" + e.webErrorCode);
                }, false);
            }
            else
            {//打开提示钻石不足界面
                UnlockView();
            }
        },
                                     async() => //取消按钮改为去庄园
        {
            nextAction?.Invoke();
            if (dealyTime != 0)
            {
                await UniTask.Delay(dealyTime);
            }
            await StaticData.ToManorSelf();
            Dispose();
            UIComponent.RemoveUI(UIType.UIChapter);
            GameSoundPlayer.Instance.PlayBgMusic(MusicHelper.BgMusicManor);
        }, 120212, true);
    }