Example #1
0
        public override void Unload()
        {
            EmoteCancelModule.cancelEmote();

            EmoteModule.Unload();
            EmoteCancelModule.Unload();
            BackpackModule.Unload();
            SpeedModule.Unload();
            EmoteStretcher.Unload();
            GravityModule.Unload();
        }
Example #2
0
        public override void Load()
        {
            anim_by_game = 0;             // this tells that base state is no animations

            EmoteModule.Load();
            EmoteCancelModule.Load();
            BackpackModule.Load();
            SpeedModule.Load();
            EmoteStretcher.Load();
            GravityModule.Load();
        }