public void Die() //if dead { if (health <= 0 && alive) { alive = !alive; GetComponent <CircleCollider2D> ().enabled = false; HPImg.GetComponent <SpriteRenderer> ().enabled = false; transform.tag = "Untagged"; gameMaster.refreshAllyList(); gameMaster.allyCount--; canvasScript.updateAll(); Die2(); Destroy(gameObject, 1f); } }
public void addGold(int num) { gold += num; canvasScript.updateAll(); }