Example #1
0
    IEnumerator LevelComplete()
    {
        yield return(new WaitForSeconds(0.3f));

        gameObject.GetComponent <SpriteRenderer>().enabled = false;
        yield return(new WaitForSeconds(1.5f));

        CanvasObject.OnLevelComplete();
        CanvasObject.LevelCompletePanel.SetActive(true);
    }