void Start() { pendulum.GetComponent <Pendulo>(); canvas.GetComponent <CanvasScript>(); roboticHand.GetComponent <ENTICourse.IK.InverseKinematics>(); pendulum.SetMove(false); timer = 0; statusSimulation = States.done; roboticHand.NewDestination(defHandPos); initStopTime = timeToPredictStopPosition; openedHands = false; roboticHand.perfFollow = false; }