// Update is called once per frame void Update() { // Old method if (Input.GetKeyDown(KeyCode.N)) { Shake.ShakeCamera(BigShakeAmount, BigShakeDuration); } if (Input.GetKeyDown(KeyCode.M)) { Shake.ShakeCamera(SmallShakeAmount, SmallShakeDuration); } // New method if (Input.GetKeyDown(KeyCode.A)) { Shake.ShakeCameraBig(); } if (Input.GetKeyDown(KeyCode.S)) { Shake.ShakeCameraSmall(); } }