// Update is called once per frame
    void Update()
    {
        // Old method
        if (Input.GetKeyDown(KeyCode.N))
        {
            Shake.ShakeCamera(BigShakeAmount, BigShakeDuration);
        }

        if (Input.GetKeyDown(KeyCode.M))
        {
            Shake.ShakeCamera(SmallShakeAmount, SmallShakeDuration);
        }

        // New method
        if (Input.GetKeyDown(KeyCode.A))
        {
            Shake.ShakeCameraBig();
        }

        if (Input.GetKeyDown(KeyCode.S))
        {
            Shake.ShakeCameraSmall();
        }
    }