Example #1
0
    }   // apply collision logic with bullet

    IEnumerator Death()
    {
        ScoreManager.score += points;
        shake.CameraShake();
        deathAnimating           = true;
        transform.gameObject.tag = "DyingEnemy";
        animator.SetBool("isAlive", false);
        AudioSource.PlayClipAtPoint(deathSound.clip, transform.position.normalized, 1.0f);
        yield return(new WaitForSeconds(2));

        Destroy(gameObject);
    }
Example #2
0
    private IEnumerator Death()
    {
        if (laser != null)
        {
            Destroy(laser);
        }
        camshake.CameraShake(0.2f, 3f);
        float explosionTimer;
        float startTime = Time.time;

        do
        {
            explosionTimer = Time.time - startTime;
            float      randomX      = Random.Range(transform.position.x - 1, transform.position.x + 1);
            float      randomY      = Random.Range(transform.position.y - 3, transform.position.y + 3);
            Vector3    randomPos    = new Vector3(randomX, randomY, -1);
            GameObject newExplosion = Instantiate(smallExplosion, randomPos, Quaternion.identity);
            Destroy(newExplosion, 0.6f);
            AudioSource.PlayClipAtPoint(sexpAudio, randomPos, 1f);
            yield return(new WaitForSeconds(0.25f));
        } while (explosionTimer < 3);

        Player.instance.StopAllCoroutines();
        Player.instance.ToggleMove(false);
        camshake.CameraShake(1f, 3f);
        GameObject bigExp = Instantiate(bigExplosion, transform.position, Quaternion.identity);

        Destroy(bigExp, 6f);
        AudioSource.PlayClipAtPoint(bexpAudio, Camera.main.transform.position, 1f);
        yield return(new WaitForSeconds(0.3f));

        flashScreen.color = Color.white;
        flashScreen.CrossFadeAlpha(1, 0.1f, false);
        yield return(new WaitForSeconds(0.2f));

        Destroy(this.gameObject);
        flashScreen.CrossFadeAlpha(0, 0.5f, false);

        Game.game.CallEnding();
    }
Example #3
0
    void OnCollisionEnter2D(Collision2D col)
    {
        if (counter > 1)
        {
            jumpPower = jumpPower + doubleJumpPower;
        }
        grounded = true;
        counter  = 0;
        Instantiate(dustEffect, transform.position, transform.rotation);


        cam.CameraShake();
    }