void Die() { overScreen.SetActive(true); manager.isOver = true; CS.BigShake(); if (Kills > PlayerPrefs.GetInt("Score")) { PlayerPrefs.SetInt("Score", Kills); } Destroy(gameObject); }
public void Die() { if (!canDie) { return; } cam.BigShake(); sound.playSnapBackSound(); movement.enabled = false; animator.enabled = false; transform.eulerAngles = new Vector3(0, 0, 90); canDie = false; }