void Die()
 {
     overScreen.SetActive(true);
     manager.isOver = true;
     CS.BigShake();
     if (Kills > PlayerPrefs.GetInt("Score"))
     {
         PlayerPrefs.SetInt("Score", Kills);
     }
     Destroy(gameObject);
 }
 public void Die()
 {
     if (!canDie)
     {
         return;
     }
     cam.BigShake();
     sound.playSnapBackSound();
     movement.enabled      = false;
     animator.enabled      = false;
     transform.eulerAngles = new Vector3(0, 0, 90);
     canDie = false;
 }