Example #1
0
    private void _SendCurrentLocalActions(int PlayerID, int Turn)
    {
        CActionTurn localTurn = new CActionTurn(PlayerID, Turn);

        localTurn.mHash = _world.GetWorldHash();         // Hash calculated for current _simTickCount
        localTurn.CopyActionBuffer(_localActionBuffer);
        _localActionBuffer.Clear();
        _actionTurns.Add(localTurn);

        if (CGame.Net != null)
        {
            CGame.Net.SendRequest(new CSendMsgTurn(localTurn));
        }
    }