Example #1
0
        private void OnPlayGame(object argument)
        {
            IsInPlayMode = true;
            m_prePlayModeLevelReference = OpenedLevelAsset;

            UndoRedoModel.IsRecording = false;
            UndoRedoModel.Purge(null);

            CViewportViewModel viewport = GetTool <CViewportViewModel>();

            viewport.IsVisible = true;
            viewport.IsActive  = true;
            viewport.LockMouseCursor();

            CEngine.Instance.Dispatch(EEngineUpdatePriority.BeginFrame, () =>
            {
                CWorld world = CEngine.Instance.CurrentWorld;

                m_prePlayModeLevel = new CLevelAsset(world.LoadedLevel, "EditorTempLevel");
                world.StartPlayMode();

                Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action)(() =>
                {
                }));
            });
        }