public SEntityComponentId SpawnScenePicker_EngineThread(CWorld world)
        {
            CScenePickerEntity scenePicker = world.LoadedLevel.GetEntity <CScenePickerEntity>();

            if (scenePicker == null)
            {
                scenePicker = world.SpawnEntity <CScenePickerEntity>();
            }
            return(new SEntityComponentId(scenePicker.ScenePickingComponent));
        }
        public static CEntity SpawnEntity()
        {
            CWorld world = GetCurrentWorld();

            return(world.SpawnEntity <CEntity>());
        }