private void _SendCurrentLocalActions(int PlayerID, int Turn) { CActionTurn localTurn = new CActionTurn(PlayerID, Turn); localTurn.mHash = _world.GetWorldHash(); // Hash calculated for current _simTickCount localTurn.CopyActionBuffer(_localActionBuffer); _localActionBuffer.Clear(); _actionTurns.Add(localTurn); if (CGame.Net != null) { CGame.Net.SendRequest(new CSendMsgTurn(localTurn)); } }