void OnEnable() { COMPONENT_DATABASE.Register <CookingStation>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <WoodStack>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <BlacksmithForge>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <CutableTree>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <ToolDispenser>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <AnimalHealth>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <Meat>(this); }
void OnEnable() { COMPONENT_DATABASE.Register <EnemyHealth>(this); m_CurrentHitPoints = hitPoints; }
void OnEnable() { COMPONENT_DATABASE.Register <BlacksmithResourceDeposit>(this); }