private static void BuildFaceLight(CubeFace face, Map map, Vector3i pos, MeshBuilder mesh) { foreach (Vector3 ver in vertices[(int)face]) { Color color = BuildUtils.GetSmoothVertexLight(map, pos, ver, face); mesh.AddColor(color); } }
private static void BuildFaceLight(CubeFace face, Map map, Vector3i pos, MeshBuilder mesh) { foreach (Vector3 ver in vertices[(int)face]) { Color color = BuildUtils.GetSmoothVertexLight(map, pos, ver, face); mesh.AddColor(color); } }